[SPOILER] Insane Attack Speed

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Myeka
Posts: 148
Joined: Thu Apr 12, 2012 1:33 am

Re: [SPOILER] Insane Attack Speed

Post by Myeka »

I turned 50 in sword skill at the end of level 9 (I didn't grind any mobs but I fell in every pit and uncovered every secret).
Whisper
Posts: 187
Joined: Fri Apr 13, 2012 5:01 pm

Re: [SPOILER] Insane Attack Speed

Post by Whisper »

Myeka wrote:I turned 50 in sword skill at the end of level 9 (I didn't grind any mobs but I fell in every pit and uncovered every secret).
All 3 skill books used?
Myeka
Posts: 148
Joined: Thu Apr 12, 2012 1:33 am

Re: [SPOILER] Insane Attack Speed

Post by Myeka »

Yep, I turned 50 with the third one.
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Patchumz
Posts: 151
Joined: Fri Mar 02, 2012 6:03 pm
Location: Wonderland

Re: [SPOILER] Insane Attack Speed

Post by Patchumz »

Whisper wrote:
petri wrote:I don't think it's a problem. There are limited number of speed potions, getting to level 50 in Swords takes a lot of time and this is just a single bonus gameplay mode. Besides it looks too fun to nerf it :)
I have around 17 (maybe slightly more, at work now so cant tell exactly) plants that are needed in speed potion. So, you are right on this.
But about 50 in sword taking long not so sure, since +15 skill points from book. Also sword will be best skill for Toorum so you bound to go this way probably if you want optimal (you can go for some armor skill, but why? wont save much on hard and about magic with limited mana pool would you have mana to kill more than one monster at higher level without rest?).

But if its not problem, please disregard what i write. It was just personal thoughts on matter.

p.s. Petri, thank you for reply. And awesome game you made. I thought that i would play retro classic RPGs only this days, good thing i was wrong and some modern games are made for people like me.
It's really not a big deal, if you were paying attention to the video you'd notice he's RAPIDLY losing energy, once he's out he can no longer perform special attacks. So no matter how fast he is, his energy will limit the DPS to a reasonable number. Plus, you can only have one character. If you combined 4 people's attack speeds you'd get around this ^^.
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TheBigMick
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Joined: Thu Apr 12, 2012 9:11 pm

Re: [SPOILER] Insane Attack Speed

Post by TheBigMick »

Holy man, now that is fast.. and only 1 character in the dungeon.. AWESOME!!!! thanks petri
...And that's all I have to say about that.
MikeKathos
Posts: 14
Joined: Thu Apr 12, 2012 6:52 am

Re: [SPOILER] Insane Attack Speed

Post by MikeKathos »

Wow thats freakin awesome =D
I think I'll have to go swords next time O.o
r3sistance
Posts: 18
Joined: Mon Apr 16, 2012 10:27 pm

Re: [SPOILER] Insane Attack Speed

Post by r3sistance »

What goes as fast as those attacks... the energy bar going downward o.O... from full to empty in just 2 fights.
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Halk
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Joined: Wed Apr 11, 2012 8:18 pm

Re: [SPOILER] Insane Attack Speed

Post by Halk »

As long as it's not possible to happen outside of a special Toorum run, once he's got level 50 swords, and using a potion then I don't see how it would affect game balance.

However if everybody designing custom dungeons had to worry about potions of speed because that might happen, then it'd be different.
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Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: [SPOILER] Insane Attack Speed

Post by Saice »

Halk wrote:As long as it's not possible to happen outside of a special Toorum run, once he's got level 50 swords, and using a potion then I don't see how it would affect game balance.

However if everybody designing custom dungeons had to worry about potions of speed because that might happen, then it'd be different.
Which is easy to fix by just limiting the number of speed potions you would have access to at any given part of your custom dungeons.
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Bane
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Joined: Sun Mar 11, 2012 8:52 pm

Re: [SPOILER] Insane Attack Speed

Post by Bane »

What difficulty level is that video from?
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