Re: An all-level-connecting Stairway
Posted: Mon Apr 16, 2012 5:35 pm
They'd go in different places on different levels (the winding stairs). You don't need a lot of space, roughly 5 tiles per map which, even on the busiest map (4, I think), has plenty of places. I'm presuming the levels are situated on an empty plane (which is why it's easy to put in another part of it not connected to the whole). So if you noclipped through, you'd be in empty space. If they are, after that it's just adding in tiles & connecting it all up. The ability to connect floors is already in game, you use it every time you go up/down stairs.UncleSporky wrote: Perhaps in a new dungeon of your own creation, but I highly doubt it'd be possible with the existing dungeon. Where would you put them? The maps seem limited to 32x32 and most spaces are occupied on one floor or another, and the fact that not all floors are fully connected with themselves makes it hardly useful. Half the time you'd be connecting to pits from the floor above and not the main floor area.
For example, you could say you're going to put the stairs in the lower right hand corner of all maps. That would connect to...
SpoilerShowA random room a third of the way through floor 1, the skeleton ambush room on floor 2, a spider room on floor 3, halfway through Trails of Thought on floor 4, the pits under Trails of Thought on floor 5, some small rooms you warp to on floor 6...and then you'd break right into the middle of existing rooms on floor 7. Tunnels on 8, take a chunk out of the Pillared Hallway on 9, a chunk out of tunnels on 10, the middle of the Fighter's Challenge on 11...Prison and Cemetary would be fine, though.
This, again, is all working under the presumption the mod tools will have a decent amount of depth.