
[MOD] Journey To Justice v2.1
Re: [MOD] Journey To Justice v1.0
Have you Seen the Weighing scale? Have you Seen Whats on the down Platform? Can you think what to do to get at It? 

Re: [MOD] Journey To Justice v1.0
I get the following error when opening the hut.
script_entity_256.script:24: attempt to index a global island_hut_socket_1 (a nil value)
And then the game crashes... any idea what the problem is?
I could open the door, but it crashes emediatly after
script_entity_256.script:24: attempt to index a global island_hut_socket_1 (a nil value)
And then the game crashes... any idea what the problem is?
I could open the door, but it crashes emediatly after
Re: [MOD] Journey To Justice v1.0
Reloaded and tried again. Wasnt able to reproduce the error and the door openend normally
Re: [MOD] Journey To Justice v1.0
???
Also during the gametesting some weired effects occour that weren't able to be reproduced. Not at the hut - at other levels.
Is it possible that my mod gained a size that makes some machines mismix the code???

Also during the gametesting some weired effects occour that weren't able to be reproduced. Not at the hut - at other levels.
Is it possible that my mod gained a size that makes some machines mismix the code???
Re: [MOD] Journey To Justice v1.0
Maybe there are some bugs or unreproduced errors.
All in all its a fantastic mod with a new expierence .
All in all its a fantastic mod with a new expierence .
- Zo Kath Ra
- Posts: 940
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] Journey To Justice v1.0
I've been able to reproduce the bug.kelly1111 wrote:I get the following error when opening the hut.
script_entity_256.script:24: attempt to index a global island_hut_socket_1 (a nil value)
And then the game crashes... any idea what the problem is?
I could open the door, but it crashes emediatly after
1) Put a branch in island_branch_socket_B_1
2) Immediately remove it again
3) Put it back in the socket as quickly as you can
openHut() is called again
calls openHut2()
tries to destroy island_hut_socket_1
(which was already destroyed during the first call)
Re: [MOD] Journey To Justice v1.0
Love your mod so far. Great new aproach to some puzzles. Really have to think f
different sometimes.... seems like I am hardcoded to think only " general dunfeon crawling"
Will you release a source code in the future ?
different sometimes.... seems like I am hardcoded to think only " general dunfeon crawling"

Will you release a source code in the future ?
Re: [MOD] Journey To Justice v1.0
Found something when i try to close a door in the Cellar of the Townhall.
#script_entity_270.script:21: attempt to index global 'floor_trigger_599' (a nil value)
stack traceback:
#script_entity_270.script:21: in function <#script_entity_270.script:20>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
SpoilerShow
The door near the teleporter on the south of the map
#script_entity_270.script:21: attempt to index global 'floor_trigger_599' (a nil value)
stack traceback:
#script_entity_270.script:21: in function <#script_entity_270.script:20>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Re: [MOD] Journey To Justice v1.0
Thank you to you all. Seems like I have a look at the code again...
@kelly1111: I'm not quite sure if I will release the full resource code. At least I will do a resource pack.
@kelly1111: I'm not quite sure if I will release the full resource code. At least I will do a resource pack.
Re: [MOD] Journey To Justice v1.0
Thom: You asked if it was possible that your mod got bugs becouse it gained ... size
What size are we talking about ... object wise ?
What size are we talking about ... object wise ?