[MOD] Journey To Justice v2.1

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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM »

Have you Seen the Weighing scale? Have you Seen Whats on the down Platform? Can you think what to do to get at It? :)
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: [MOD] Journey To Justice v1.0

Post by kelly1111 »

I get the following error when opening the hut.

script_entity_256.script:24: attempt to index a global island_hut_socket_1 (a nil value)

And then the game crashes... any idea what the problem is?

I could open the door, but it crashes emediatly after
kelly1111
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Re: [MOD] Journey To Justice v1.0

Post by kelly1111 »

Reloaded and tried again. Wasnt able to reproduce the error and the door openend normally
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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM »

??? :shock:

Also during the gametesting some weired effects occour that weren't able to be reproduced. Not at the hut - at other levels.

Is it possible that my mod gained a size that makes some machines mismix the code???
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Torst
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Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Journey To Justice v1.0

Post by Torst »

Maybe there are some bugs or unreproduced errors.

All in all its a fantastic mod with a new expierence .
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Zo Kath Ra
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Re: [MOD] Journey To Justice v1.0

Post by Zo Kath Ra »

kelly1111 wrote:I get the following error when opening the hut.

script_entity_256.script:24: attempt to index a global island_hut_socket_1 (a nil value)

And then the game crashes... any idea what the problem is?

I could open the door, but it crashes emediatly after
I've been able to reproduce the bug.
1) Put a branch in island_branch_socket_B_1
2) Immediately remove it again
3) Put it back in the socket as quickly as you can

openHut() is called again
calls openHut2()
tries to destroy island_hut_socket_1
(which was already destroyed during the first call)
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: [MOD] Journey To Justice v1.0

Post by kelly1111 »

Love your mod so far. Great new aproach to some puzzles. Really have to think f
different sometimes.... seems like I am hardcoded to think only " general dunfeon crawling" :D

Will you release a source code in the future ?
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Torst
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Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Journey To Justice v1.0

Post by Torst »

Found something when i try to close a door in the Cellar of the Townhall.
SpoilerShow
The door near the teleporter on the south of the map

#script_entity_270.script:21: attempt to index global 'floor_trigger_599' (a nil value)
stack traceback:
#script_entity_270.script:21: in function <#script_entity_270.script:20>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM »

Thank you to you all. Seems like I have a look at the code again...

@kelly1111: I'm not quite sure if I will release the full resource code. At least I will do a resource pack.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: [MOD] Journey To Justice v1.0

Post by kelly1111 »

Thom: You asked if it was possible that your mod got bugs becouse it gained ... size

What size are we talking about ... object wise ?
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