Yadda wrote:Keep a rock, a skull and a bone necklace on you at all times. No, they aren't for levers or throwing. It's to save an immense amount of frustration later.
Two rocks actually, might I add.
Devater wrote:[...] if you dont have a rouge to backstab.
*twitches* ROGUE! Not rouge. Rouge means red.
Last edited by BlackGyver on Sat Apr 14, 2012 9:03 pm, edited 1 time in total.
Another tip: When an item is in your "hand" (as in, under your mouse on the screen), it doesn't weigh anything. Filling a crate with heavy stuff and/or heavy food and carrying it under the mouse from crystal to crystal can prevent you from reaching the weight limit, and helps keeping a clean inventory (and/or a food stash close to a crystal). Bags are nice to keep a tidy inventory aswell, the 6 bonus slots are definitely worth the very small weight, but avoid keeping extra crates in your inventory, though, 3kg can make a difference !
- You don't need to find the scroll to cast spells, all you need is the skill level.
-For the love of God, don't mash the secret buttons. Most buttons will toggle something open and closed instead of just working once. It kills me watching someone press the button over and over an even amount of times and think it must do nothing.
Lmaoboat wrote:After yelling at my computer monitor while watching during several different Let's Play and reflecting on some of the things I missed myself, I decided to make some dungeoneering tips that beginners might my be kicking themselves over when they figure them out on level 10:
- Jump down every pit: there's something worth it in almost every one, and some of the best items require it.(Took me until level 3 to find this out)
I want a rope. Jumping down pits is sorta rough on my wussy party members.