Page 2 of 5

Re: New Mod Live - The Crack of Doom

Posted: Wed Jan 27, 2016 7:37 am
by lurker
One bug, one question. First the bug on level 250.
SpoilerShow
After killing Zhandul, press the button that starts the boss fight a second time. Get this:

Code: Select all

#script_entity_178.script:2: attempt to index global 'boss_fight_phant' (a nil value)
stack traceback:
	#script_entity_178.script:2: in function <#script_entity_178.script:1>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "Button.lua"]: in function 'activate'
	[string "Button.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Clickable.lua"]: in function 'onClickComponent'
	[string "GameMode.lua"]: in function 'mousePressed'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
On the same level I'm stuck.
SpoilerShow
Two doors are closed to me. The one nearby the Zhandul battle and the one requiring the round key. I've killed Zhandul and have been to the library. Probably just missed it somewhere.

Re: New Mod Live - The Crack of Doom

Posted: Thu Jan 28, 2016 4:41 am
by Lord_Foul
thx for the bug post
working on version 1.01 atm

in the library is a button on the book shelves that opens a door (in the library) to the north.


pls keep posting errors if you can
the above should not happen - the button for the fight should disable itself after first use cuz its on disable after use. I checked the dungeon.lua and its fine - button set to disable after one use.
I am playing this dat export too atm and did not get the problem - i ran back 8 levels to spam the button and it works fine for me.

Re: New Mod Live - The Crack of Doom

Posted: Fri Feb 12, 2016 11:11 pm
by hansbleeb
a very good mod but i ran quickly out of food... i play the first levels again without resting and return often to a healing christal! but after the fireball area, by the paralize screamers, the party become very hungry .. i was lucky to found a secret passage to a healing christal, so i returned there every time (with 4 hungry characters) to refill my energy stats.. the dungeon with the skeleton key are totally extremly hard.. if you get the key out of the alcove ,they comes again and locked you in.. place a forcefield is the best way to get out of there ..and now the burning beast chamber, holy moses.....!!!

Re: New Mod Live - The Crack of Doom

Posted: Sat Feb 13, 2016 4:15 am
by Lord_Foul
thx for playin it mate.
dungeon is hard for scalability/replayability and yes you can starve in this dungeon.
swim for and catch fish for food in water regions.

invisibility spell is good if stuff gets hard.
forcefields are your bread and butter.

pls report any major errors you get
thx :)

Re: New Mod Live - The Crack of Doom

Posted: Sat Feb 13, 2016 11:05 am
by hansbleeb
i have see no errors or special bugs till the burning beast level...and the uplighting fishes i cannot catch them..
but that is for me the last level, i came no further anymore (i began with level 8 easy mod)
in the beast level i am level 13 now with a human knight, minotaur fighter monotaur wizzard and a human wizzard..
http://s137.photobucket.com/user/bliepe ... 6.jpg.html

i am trying now the mod finnisterrae.. i hope that you your mode gonna make a lot easier...

Re: New Mod Live - The Crack of Doom

Posted: Tue Feb 16, 2016 12:35 pm
by ale78pc
I love this mod!!!
It's really wonderful!

I'm stuck at the rainbow furnace ... Im in this big big room, with a power gem in the middle..and four empty alcoves ... what should I do???

Thanks!

Re: New Mod Live - The Crack of Doom

Posted: Wed Feb 17, 2016 12:13 am
by Lord_Foul
re; rainbow furnace

ice crystals go in the alcoves with the snow flake tapestry.
there are four alcoves so you need 4 ice crystals.
see cod guide txt in zip if u cant find the crystals.

Re: New Mod Live - The Crack of Doom

Posted: Sat Feb 20, 2016 9:58 am
by Torst
I*am now near the end and all i can say - amazing.
It's an fantastic mod .

Great job!!

Re: New Mod Live - The Crack of Doom

Posted: Sat Feb 20, 2016 5:54 pm
by hansbleeb
i am playing it over again and i am now on 600 feet.. the swamp level (450 ft ) must i play also over again, becouse i had consumed al the fish there... and i must have one for the altar..

Re: New Mod Live - The Crack of Doom

Posted: Mon Feb 22, 2016 3:53 am
by Lord_Foul
get in there and hang the beats on that robe wearing hippie Pope Doom!


also thx for the positive comments.
dungeon is/was a labour of love for 5-6months.
Epic fun to make.
Epic fun to play:)

getting to close to version 1.01 completion (addressing mem probs for windows users).