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Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 4:35 pm
by Jack Dandy
I'll just have to find a way to live with that somehow. :oops:

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 5:16 pm
by Darklord
I've been well and truly beaten by a timing puzzle, I'm 33 but honestly I can't press the button quick enough to do it! I know what I need to do but my reactions aren't up to scratch, this is the first time this has ever happened in a game for me, I feel old now... :(

There's no way it should be so hard on Normal difficulty... :evil:

viewtopic.php?f=13&t=1322

Daniel.

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 5:26 pm
by buffyoa
the further i progress the more i get disappointed by LOG. it starts feeling more like playing prince of persia than an rpg. i used to love dungeon crawlers cause of the puzzles and riddles but surely not for finger speed competition.

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 5:33 pm
by Darklord
Alright I did manage the reaction puzzle in the end, took me something like 70 tries! :lol:

I think something could be said for making it a teensy weensy bit easier!

Right back to exploration, normal puzzles and monster slaying! :D

Daniel.

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 5:35 pm
by Dandy
Well at least the slot is still open for a good Dungeon master remake, this is not it. So all you would-be programmers, get busy. :D

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 5:37 pm
by Darklord
No it isn't Dungeon Master but it is an awesome dungeon crawler game in it's own right, I'm still loving it. :D

Daniel.

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 5:44 pm
by Darklord
Jack Dandy wrote: If some people are having trouble with the game, they should either get better, switch to easy mode, or simply find another game to play. Plenty of them out there, fitting all sorts of skill levels.
This is the problem I think, timing puzzles do not get any easier on the different modes, I would suggest how they are now is fine for Hard, slightly longer for Normal, and a decent bit longer for Easy please.

What dungeon crawler would you recommend for people with slightly slower reactions? This sub-genre isn't that popular any more you know! (May change after LoG of course)

Daniel.

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 6:04 pm
by Brodie301
I'm 35, another thing to consider is we've been playing DM, EOB, and the like foe 20yrs, and LoG for 4 days.
I have played all of them and beat none. I've beaten other countless RPG's and others.
This game is awesome to me it is full immersion and the others fail in comparison. I could spend weeks in this thing just wondering, if I wouldn't starve that is.

I think it's about the perfect mix of exploration, battling, and puzzling.

My hand-eye is not what it use to be either but I would not want this to change a bit, maybe in mods but not the game as a whole.

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 6:12 pm
by Darklord
Brodie301 wrote: My hand-eye is not what it use to be either but I would not want this to change a bit, maybe in mods but not the game as a whole.
So you don't think the difficulty should effect the puzzle timings? So someone who chooses to play on easy should still find the game next to impossible in certain sections? To me this clearly should not be the case.

Daniel.

Re: Options for Frustration Reduction and Age/Ability Fairne

Posted: Sat Apr 14, 2012 6:13 pm
by LadyLilith
Don't know if it would be workable with this game but they could add an option like in the fallout/oblivion games where people could make their own mods for the game. That way you could go to a site like Nexus and download and add or create your own creatures and maybe even dungeons. You would then be able to somewhat control different aspects of your gameplay.

Just a though.