Options for Frustration Reduction and Age/Ability Fairness

Talk about anything Legend of Grimrock 1 related here.
User avatar
Jack Dandy
Posts: 476
Joined: Fri Mar 02, 2012 2:22 pm
Location: Haifa, Israel

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Jack Dandy »

I'll just have to find a way to live with that somehow. :oops:
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Darklord »

I've been well and truly beaten by a timing puzzle, I'm 33 but honestly I can't press the button quick enough to do it! I know what I need to do but my reactions aren't up to scratch, this is the first time this has ever happened in a game for me, I feel old now... :(

There's no way it should be so hard on Normal difficulty... :evil:

viewtopic.php?f=13&t=1322

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
buffyoa
Posts: 13
Joined: Wed Apr 11, 2012 11:29 pm

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by buffyoa »

the further i progress the more i get disappointed by LOG. it starts feeling more like playing prince of persia than an rpg. i used to love dungeon crawlers cause of the puzzles and riddles but surely not for finger speed competition.
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Darklord »

Alright I did manage the reaction puzzle in the end, took me something like 70 tries! :lol:

I think something could be said for making it a teensy weensy bit easier!

Right back to exploration, normal puzzles and monster slaying! :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Dandy
Posts: 264
Joined: Tue Mar 20, 2012 6:58 pm
Location: United Kingdom of British England

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Dandy »

Well at least the slot is still open for a good Dungeon master remake, this is not it. So all you would-be programmers, get busy. :D
Dungeon Legend about the Master of Grimrock
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Darklord »

No it isn't Dungeon Master but it is an awesome dungeon crawler game in it's own right, I'm still loving it. :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Darklord »

Jack Dandy wrote: If some people are having trouble with the game, they should either get better, switch to easy mode, or simply find another game to play. Plenty of them out there, fitting all sorts of skill levels.
This is the problem I think, timing puzzles do not get any easier on the different modes, I would suggest how they are now is fine for Hard, slightly longer for Normal, and a decent bit longer for Easy please.

What dungeon crawler would you recommend for people with slightly slower reactions? This sub-genre isn't that popular any more you know! (May change after LoG of course)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Brodie301
Posts: 286
Joined: Sun Apr 08, 2012 6:00 pm
Location: Mississippi, USA

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Brodie301 »

I'm 35, another thing to consider is we've been playing DM, EOB, and the like foe 20yrs, and LoG for 4 days.
I have played all of them and beat none. I've beaten other countless RPG's and others.
This game is awesome to me it is full immersion and the others fail in comparison. I could spend weeks in this thing just wondering, if I wouldn't starve that is.

I think it's about the perfect mix of exploration, battling, and puzzling.

My hand-eye is not what it use to be either but I would not want this to change a bit, maybe in mods but not the game as a whole.
The FORCE is with me!!!
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by Darklord »

Brodie301 wrote: My hand-eye is not what it use to be either but I would not want this to change a bit, maybe in mods but not the game as a whole.
So you don't think the difficulty should effect the puzzle timings? So someone who chooses to play on easy should still find the game next to impossible in certain sections? To me this clearly should not be the case.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
LadyLilith
Posts: 4
Joined: Sat Apr 14, 2012 5:37 pm

Re: Options for Frustration Reduction and Age/Ability Fairne

Post by LadyLilith »

Don't know if it would be workable with this game but they could add an option like in the fallout/oblivion games where people could make their own mods for the game. That way you could go to a site like Nexus and download and add or create your own creatures and maybe even dungeons. You would then be able to somewhat control different aspects of your gameplay.

Just a though.
Post Reply