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Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 5:48 pm
by synthetictruism
Whisper wrote:We need emotionally engaging storylines, party banter, romance subplots (gay romances are a must), kickass cutscenes, multiplayer with unlockable items and perks, a hint system and a compass that points out where the secrets are, chest-high walls to gain cover from and detailed models of the party so you can see what they look like in their armor. Also, ditch the 90-degree navigation and make the levels more detailed. It's ok if they become more linear if they also look majestic.

haha, well played :D

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 5:53 pm
by bugnomore
more like from rpgcodex amirite ^^

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 5:54 pm
by Jack Dandy
I can see it now...
I want to be a herder.

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 6:56 pm
by Stalkingwolf
and of course whe need 16 .. or mabye 3?! endings in different color. maybe green,blue and red!

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 7:00 pm
by dbgager
Got to be a joke..Bioware could actually take some hints from this small developer, about what makes a fun game.

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 7:02 pm
by Goffmog
Whisper wrote:We need emotionally engaging storylines, party banter, romance subplots (gay romances are a must), kickass cutscenes, multiplayer with unlockable items and perks, a hint system and a compass that points out where the secrets are, chest-high walls to gain cover from and detailed models of the party so you can see what they look like in their armor. Also, ditch the 90-degree navigation and make the levels more detailed. It's ok if they become more linear if they also look majestic.
Actually, I think there's something going on between my two front-row fighters, Leif and Zed. It's the way they never leave eachothers sides.

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 7:14 pm
by Arctor
Whisper wrote:We need emotionally engaging storylines, party banter, romance subplots (gay romances are a must), kickass cutscenes, multiplayer with unlockable items and perks, a hint system and a compass that points out where the secrets are, chest-high walls to gain cover from and detailed models of the party so you can see what they look like in their armor. Also, ditch the 90-degree navigation and make the levels more detailed. It's ok if they become more linear if they also look majestic.
Brilliant. Best piece of satire to yet appear on this forum. Bravo! :lol: (I'm really down on Bioware, too, these days. This lifted my spirit!)

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 7:24 pm
by cryocore
Whisper wrote:We need emotionally engaging storylines, party banter, romance subplots (gay romances are a must), kickass cutscenes, multiplayer with unlockable items and perks, a hint system and a compass that points out where the secrets are, chest-high walls to gain cover from and detailed models of the party so you can see what they look like in their armor. Also, ditch the 90-degree navigation and make the levels more detailed. It's ok if they become more linear if they also look majestic.
LOL and facepalm

I like to seperate the company in to two seperate entities

BioWare. Great RPG company that gave us deep and involving games (Baldur's Gate I & II, Neverwinter Nights, KoTOR, Dragon Age: Origins)
biowEAr. Corporate whoring lowest common denominator game maker (Mass Effect 2 and 3, Dragon Age 2)

Please dont confuse the two and forget the legacy

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 7:33 pm
by shdwdrake8
Post of the year.

Re: From Bioware fan, improvements to Grimrock

Posted: Fri Apr 13, 2012 7:40 pm
by Dirge Inferno
Troll; In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.