Whisper wrote:We need emotionally engaging storylines, party banter, romance subplots (gay romances are a must), kickass cutscenes, multiplayer with unlockable items and perks, a hint system and a compass that points out where the secrets are, chest-high walls to gain cover from and detailed models of the party so you can see what they look like in their armor. Also, ditch the 90-degree navigation and make the levels more detailed. It's ok if they become more linear if they also look majestic.
haha, well played