[Open / Signup] One Room Round Robin 3 - Calling All Modders

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Jgwman
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Jgwman »

Later is probably better, more time to get everything to 100% duplicate status. I'll plan on the 13th.
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Jgwman
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Jgwman »

I think it's worth mentioning - I could use an extra MB or so of space if, at the end, it is available. Right now I have two music tracks and one narration track (serving as a "cutscene"), landing me around 4 MB. For the purpose of implementing the room into the mod before it's ready to be published, would it be acceptable for me to leave all three audio files in, and let you (John or other testers later) see what you think - i.e, which audio file seems least important or whether extra space could be allocated? I certainly don't want to fill up needed space, but I thought for review purposes I might include all of them and we can discuss how best to deal with it. Sound reasonable?
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sps999
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by sps999 »

I never used my 2 MB's for my room so I have a bit floating over. My memory usage was just my room itself so I imagine you can squeeze the extra MB in.
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Isaac
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Isaac »

We expect some breathing room; and some recompression of assets near the end.
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aaneton
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Joined: Fri Sep 21, 2012 1:53 pm

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by aaneton »

My already completed room used only about 0,5mb so there is ~2,5mb spare from me also (free for anyone to use).
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

There is actually a bit of space floating around at the moment. I don't want to promise too much, but we have space for at least a few people to take up 4MB instead of 3MB and we'll be okay.

One thing I do want to say - if you keep under 3MB, we will try our absolute best not to lower the quality of your textures to bring the file size down (unless you a gross wastage - like a long sword diffuse map that's 3MB). If you go over 3MB, and we need to bring file size down, we'll target your room first!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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JKos
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JKos »

Hi guys, I'm sorry but I'm pretty sure that I can't make this room, I just have too much work and family issues atm. so I can't even think about programming/computers on my free time nowadays. I'm sorry, but this is the situation. I would really like to participate, but my motivation is way too low atm. I just can't do it, sorry. But I am really looking forward to see what you guys can do.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

Hey jKos - no worries whatsoever. Real life obviously comes first!

We'll undoubtedly be working on this for at least a few more months, so if you have a change of heart in a couple of months and get the modding bug back, just drop us a line and we will slot you back in :).

Good luck with everything - hope the work and family issues work themselves out over time.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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JKos
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JKos »

Thanks for the support John, I really hope that ORRR3 will be amazing, and I'm sure it will be, and I really appreciate this modding community and this game, one of the best games ever made. There is so much that can be done with modding in this game that it is almost overwhelming (Until you run in to a wall). But yes, it's possible that my situation will change in couple of months, so maybe I can make this later, but if someone wants to take my room, be my quest, don't wait for me.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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Diarmuid
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Diarmuid »

Always sad to hear friends from the community are having personal issues... :( I hope things go towards the better side eventually, good luck!
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