Stupid question, I know. But where are they? I've searched the editor menu and cant for the life of me find them listed. Are they called something else now?
George
DAEMON HEAD EYE SLOTS
Re: DAEMON HEAD EYE SLOTS
There is no deamon head with eyeslots in Log2. You will have to import them by yourself...
- WaspUK1966
- Posts: 135
- Joined: Sat Aug 09, 2014 9:17 am
Re: DAEMON HEAD EYE SLOTS
That explains a lot! Thanks. I wonder why they didn't include them? Thanks again for your help. Saved me a lot of time...
George
George
Re: DAEMON HEAD EYE SLOTS
The deamon head of LoG2 is redesigned and just a "spell spiter". They didn't do the eye-slot-version because they didn't used one for a puzzle...
Re: DAEMON HEAD EYE SLOTS
I created a couple of eye sockets to go with the daemon head from LoG1, and it was pretty simple to adjust them to fit the one from LoG2...
And these are the ones I created for the daemon head from LoG1, in case anyone finds them useful:
Code: Select all
defineObject{
name = "log2_eye_socket_left",
components = {
{
class = "Clickable",
offset = vec(0.25, 1.65, -0.3, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0.26, 1.58, -0.3),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "log2_eye_socket_right",
components = {
{
class = "Clickable",
offset = vec(-0.25, 1.65, -0.3, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(-0.26, 1.58, -0.3),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
And these are the ones I created for the daemon head from LoG1, in case anyone finds them useful:
Code: Select all
defineObject{
name = "log1_eye_socket_left",
components = {
{
class = "Clickable",
offset = vec(0.2, 1.65, -0.45, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0.21, 1.58, -0.45),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "log1_eye_socket_right",
components = {
{
class = "Clickable",
offset = vec(-0.2, 1.65, -0.45, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(-0.21, 1.58, -0.45),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
Last edited by Sutekh on Mon Sep 05, 2016 10:32 pm, edited 1 time in total.
Re: DAEMON HEAD EYE SLOTS
Nice one Sutekh could you also do one for the daemon head mouth?
Re: DAEMON HEAD EYE SLOTS
Here you go, give this a try:
Code: Select all
defineObject{
name = "log2_daemon_mouth_socket",
components = {
{
class = "Clickable",
offset = vec(0, 0.97, -0.1, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0, 0.9, -0.1),
onAcceptItem = function(self, item)
return (item.go.name == "green_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
Last edited by Sutekh on Mon Nov 14, 2016 6:17 pm, edited 1 time in total.
Re: DAEMON HEAD EYE SLOTS
Hi Sutekh thx for your speedy post for daemon_mouth_socket, have tried it and working fine GREAT JOB