Isle of the Deranged - Revision 1.1

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andyroosta
Posts: 145
Joined: Wed May 30, 2012 11:11 pm

Re: Isle of the Deranged

Post by andyroosta »

Hi Slayer82..any news on posting version 2.0 or are you still testing? cheers, it's a great mod!
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 »

Soon, champ! Another couple of days and it'll be finished.

I have changed thousands of visual assets as well as enemy placements. Generally, it is the perfect version of what I wanted the mod to be.
I'm annoyed that I released the mod as it was, mainly because I felt it was complete when there was more that needed to be done.
This version will be the final and ultimate one. In addition, it will have another sixty minutes of game time as well as new items and enemies to complete the version. If the player is perceptive enough, then they will notice the major changes that have taken place.

I'm glad people wish to play again and I thank them for their patience.
Thank you to everyone that has left supportive comments and endorsed the mod. I know it has been a frustrating experience, but I have tried to make it a fun one.
I am truly happy with this final version.

Version 2.0 - Final
Release date 23/06/2015
Last edited by Slayer82 on Thu Jun 25, 2015 12:14 pm, edited 1 time in total.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 »

Uploaded Isle of the Deranged 2.0 on Nexus Mods & ModDb

Version 2.0 *Final Release*

- Changelog -

* Made hundreds of major and minor aesthetic changes throughout the world.
* Added several items and changed placement of others.
* New Introduction stage "The Welcoming".
* Created some more dialogue.
* Changed some puzzle elements.

Version 2.0 *Final Release* Isle of the Deranged

This is the final release of the mod.
Thank you all who have played the mod and left niceties. I hope you enjoy the new version with all its extras.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
andyroosta
Posts: 145
Joined: Wed May 30, 2012 11:11 pm

Re: Isle of the Deranged 2.0

Post by andyroosta »

Thanks a lot, Champ ;) Look forward to trying it out later..cheers!
Mikarugi
Posts: 1
Joined: Fri Jul 03, 2015 12:02 am

Re: Isle of the Deranged 2.0

Post by Mikarugi »

Hey, I've been enjoying your mod so far but I think I've encountered an issue with the block puzzle in the forest near the beginning. I flipped the lever that was supposed to reset the blocks but now the blocks are just completely gone, nothing there. With no blocks I cannot solve the block puzzle, meaning I don't think I can progress. Is there anything I can do to fix this issue?
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged 2.0

Post by Slayer82 »

Hey, Mikarugi.

Just reload the save game and re-attempt the puzzle. The lever shouldn't do that, but it does.
I'm not changing the mod again, so you can just re-load it. I'm pretty tired and 2.0 is the final release, so there won't be changes.

Sorry, champ.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: Isle of the Deranged 2.0

Post by trancelistic »

Hi, Loving your mod so far. I've got a question though;

The first time I've seen the 2 phil stones to move arround, nearby is a reset cube-lever. Well I didn't tuched the stones yet and pulled the lever first. The 2 cubes disapeared and aren't coming back. It this supoose to happen?

Edit: Oh, seems some 1 else has this too:)

Is the puzzle needed to finish the game? Please a yes or no. Then I know If I have to start over.
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged 2.0

Post by Slayer82 »

Hey, man.
If you're referring to the Grimwern Woodlands block puzzle then, yes.

Either re-load the save game, or start over.

I'm way too busy to edit, or make more mods. I'm sorry to say that this is it.
I only have to time to visit this site to help others, but no time for anything else. Apologies.

For others playing *DO NOT PULL THE BLOCK LEVER IN GRIMWERN WOODLANDS*

As a fail-safe, I recommend you make multiple saves for the main game and mods whilst playing. It saves fuck-ups from people like me. ;)
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: Isle of the Deranged 2.0

Post by trancelistic »

Thanks for the reply. Guess I have to start over. But this time I'll just inport a party of level 5 ish then.
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: Isle of the Deranged 2.0

Post by trancelistic »

It seems the other blockpuzzle's does it too. So don't tuch any reset lever in the game.

ALso after defeating the gaurdians of flame ( the 2 big rocks) I got teleported to the Eastern Zhaoze inside a "wall". You do can move out gladly but it seems I can't leave the place since a barrier is blocking the way to: Isle of the deranged in the far south-east.
Also the blocks in that zone opened the gates when 4 out of 5 was in place. I then did the 5th one also on the correct spot amusing it was needed and I think all the gates closed again lol... I can't move the cubes nor reset it.

Atm I'm stuck now in the Eartn Zhaoze:(
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