List of things that appear weird to me in LoG2
List of things that appear weird to me in LoG2
Hello.
LoG2 is a wonderful game, but it has got several "quirks" that annoy the hell out of me. I guess they are on purpose but it's puzzling. Maybe some issues could get changed in a later patch.
1. For a fire mage specialist Fireburst spell seem better than Fireball. Nice output damage and sometimes enemies will be set on fire and burn for a few rounds. For some odd reason, fireballed foes don't will be set on fire at all. And the output damage is somewhat in the meh range.
2. Cobras and other similar foes aren't inmune to poison. LOL.
Feel free to add more weird issues to this list.
LoG2 is a wonderful game, but it has got several "quirks" that annoy the hell out of me. I guess they are on purpose but it's puzzling. Maybe some issues could get changed in a later patch.
1. For a fire mage specialist Fireburst spell seem better than Fireball. Nice output damage and sometimes enemies will be set on fire and burn for a few rounds. For some odd reason, fireballed foes don't will be set on fire at all. And the output damage is somewhat in the meh range.
2. Cobras and other similar foes aren't inmune to poison. LOL.
Feel free to add more weird issues to this list.
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Re: List of things that appear weird to me in LoG2
3. Mosquito's swarm can only be destroyed by fire magic. Seems slightly unfair to me. It should be affected by electricity too.
4. When you complete the rogue wardrobe, there isn't any outline as when you do the archmage one.
Maybe I am being too picky...
5. Can anyone explain why Barbarian Minotaurs Resist cold starting value is -1 ? If you use a Tome of Water Resist cold will be 19 instead of 20.
4. When you complete the rogue wardrobe, there isn't any outline as when you do the archmage one.
Maybe I am being too picky...
5. Can anyone explain why Barbarian Minotaurs Resist cold starting value is -1 ? If you use a Tome of Water Resist cold will be 19 instead of 20.
Last edited by eLPuSHeR on Mon Jul 06, 2015 9:01 pm, edited 1 time in total.
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Re: List of things that appear weird to me in LoG2
Sorry, that's not true. They can be killed with anything. Melee, ranged, fire, lightning, ice, poison.eLPuSHeR wrote:3. Mosquito's swarm can only be destroyed by fire magic.
There is a reason for that "outline". Look closereLPuSHeR wrote:4. When you complete the rogue wardrobe, there isn't any outline as when you do the archmage one.
Stats below 10 have negative effects on resists.eLPuSHeR wrote:5. Can anyone explain why Barbarian Minotaurs Resist cold starting value is -1 ?
Re: List of things that appear weird to me in LoG2
Thanks for clarifying things up Dr. Disaster.
3. Yes, they are killable by other means than fire, but fire is still the fastest route.
4. Yes. I have seem somewhere here that rogue's special set doesn't have any full set bonus.
5. Somehow I should have guessed that.
3. Yes, they are killable by other means than fire, but fire is still the fastest route.
4. Yes. I have seem somewhere here that rogue's special set doesn't have any full set bonus.
5. Somehow I should have guessed that.
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Re: List of things that appear weird to me in LoG2
If Log 3 becomes reality. I hope they will foccus on "fair" magic more.
Kinda like On Final fantasy 3 ( Or the USA verion known as FF6, with Kepka the mad-man endboss and Terra the main story esper)
I really liked the magic system in that one;
- FIre would heal fire,
- Ice vs fire would do double damage,
- Fire vs ice would have little effect. Lighting is better vs ice.
- Lighting vs water does more damage and could stun then ( you know electrucuted )
- Using lifesteal/lifedrain weapons vs the undead would heal them instead and suck your own life.
- Posion would ofcourse have no effects and/or heal on most insects and spiders etc.
- A Magic element that would hurt all ( or almost all) No defense against it but for a price ( huge cooldown and mana) (( Ultima))
- Status like your partyMember could be a zombie, or petrified etc.
- Longer cooldown on crystals. I still find it cheap to not use food and just walk 10 sec to a crystal and return.
- Food emty = dead, being resurected gives 2% of total food bar. ( so you gotta feed him/her right away). I say this because I remember in DM: A party member dying because he had no food. Using the alter of VI had no use. Because he had 0% food haha.. so ye died instantly after resurecting the bones ( therefor a bit of food given in LoG when recurected)
And ofcourse;
- Gear and weapons, having a benefit and a penalty,
- Having fire resist equipment on, means you take more ice damage. ( counter of fire), Like having water resist on, then lighting hurts you more, etc
- Its adicting for a player to chose gear well before entering a section./elemental zone.
- Having a lighting blade on will not hurt lighting based creatures..or something like that, etc
- Things like that:)P
ahh.. it would be my kinda game for sure:)
Kinda like On Final fantasy 3 ( Or the USA verion known as FF6, with Kepka the mad-man endboss and Terra the main story esper)
I really liked the magic system in that one;
- FIre would heal fire,
- Ice vs fire would do double damage,
- Fire vs ice would have little effect. Lighting is better vs ice.
- Lighting vs water does more damage and could stun then ( you know electrucuted )
- Using lifesteal/lifedrain weapons vs the undead would heal them instead and suck your own life.
- Posion would ofcourse have no effects and/or heal on most insects and spiders etc.
- A Magic element that would hurt all ( or almost all) No defense against it but for a price ( huge cooldown and mana) (( Ultima))
- Status like your partyMember could be a zombie, or petrified etc.
- Longer cooldown on crystals. I still find it cheap to not use food and just walk 10 sec to a crystal and return.
- Food emty = dead, being resurected gives 2% of total food bar. ( so you gotta feed him/her right away). I say this because I remember in DM: A party member dying because he had no food. Using the alter of VI had no use. Because he had 0% food haha.. so ye died instantly after resurecting the bones ( therefor a bit of food given in LoG when recurected)
And ofcourse;
- Gear and weapons, having a benefit and a penalty,
- Having fire resist equipment on, means you take more ice damage. ( counter of fire), Like having water resist on, then lighting hurts you more, etc
- Its adicting for a player to chose gear well before entering a section./elemental zone.
- Having a lighting blade on will not hurt lighting based creatures..or something like that, etc
- Things like that:)P
ahh.. it would be my kinda game for sure:)
Last edited by trancelistic on Tue Jul 07, 2015 12:45 am, edited 1 time in total.
Re: List of things that appear weird to me in LoG2
already happens in LoG2trancelistic wrote:- FIre would heal fire,
already happens in LoG2 (well, it might not be exactly double, but it is greatly increased)trancelistic wrote:- Ice vs fire would do double damage,
already happens in LoG2 (you take damage instead of healing if you use drain life on undead, although it doesn't heal the undead)trancelistic wrote:- Using lifesteal/lifedrain weapons vs the undead would heal them instead and suck your own life.
holy shit dude take a biology classtrancelistic wrote:- Posion would ofcourse have no effects and/or heal on most insects and spiders etc.
already happens in LoG2 with the darkbolt spelltrancelistic wrote:- A Magic element that would hurt all ( or almost all) No defense against it but for a price ( huge cooldown and mana) (( Ultima))
already happens in LoG2trancelistic wrote:- Status like your partyMember could be a zombie, or petrified etc.
there's an option for this in LoG2trancelistic wrote:- Longer cooldown on crystals. I still find it cheap to not use food and just walk 10 sec to a crystal and return.
already happens in LoG2trancelistic wrote:- Gear and weapons, having a benefit and a penalty,
already happens in LoG2trancelistic wrote:- Having a lighting blade on will not hurt lighting based creatures..or something like that, etc
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Re: List of things that appear weird to me in LoG2
Thanks Minmay. I know most has it in LoG2.
Altho hitting uggardion or wyvern with a lighting or fire blade still hurts them.
Anyhows,
I've explained myself not so clearly. About zombie/petrified or even posion. I ment the status like petrified stays untill cured.
I've never seen a party member being a zombie though. Not even polymorfed ( Typo?). How to get polymorphed in that game anyhows?
Altho hitting uggardion or wyvern with a lighting or fire blade still hurts them.
Anyhows,
I've explained myself not so clearly. About zombie/petrified or even posion. I ment the status like petrified stays untill cured.
I've never seen a party member being a zombie though. Not even polymorfed ( Typo?). How to get polymorphed in that game anyhows?
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Re: List of things that appear weird to me in LoG2
There's a potion to do that.trancelistic wrote:How to get polymorphed in that game anyhows?
Re: List of things that appear weird to me in LoG2
Another one.
6. Rapier damage should be DEXterity based not STRength based. IMHO.
6. Rapier damage should be DEXterity based not STRength based. IMHO.
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Re: List of things that appear weird to me in LoG2
Hmm that's a tricky one.eLPuSHeR wrote:6. Rapier damage should be DEXterity based not STRength based. IMHO.
The rapier is per definition a long slender two-edged sword mostly made for thrusts.
It requires quite some dexterity and training to use plus more strength then stabbing with a rather short dagger.
I'd be ok with both here.