[1.2] Germanny's Dungeon Master Resource for LoG2
[1.2] Germanny's Dungeon Master Resource for LoG2
Germanny's Dungeon Master Resource for Grimrock 2
there are a lot of things I could say in this post but all of them would boil down to "please read the README"
there are a lot of things I could say in this post but all of them would boil down to "please read the README"
Last edited by minmay on Wed Mar 23, 2016 2:02 am, edited 2 times in total.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Absolutely amazing work. Love the "game of thrones" room.
This part was my favorite:
http://static-1.nexusmods.com/15/mods/6 ... 313693.jpg
I wanna find out if that wheel can actually be turned.
This part was my favorite:
http://static-1.nexusmods.com/15/mods/6 ... 313693.jpg
I wanna find out if that wheel can actually be turned.
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
It can.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Splendid. That is too tempting to pass up. I currently skip the part of the Channelwood puzzle in the original game that requires turning on the furnace: http://myst.donotknow.com/1myst/images/chanFurnace.gif
Now that the community has been graced with this spinning wheel, I will be completely re-working a finished (and published) section for the first time. Definitely worth it.
And with that ridiculously awesome weapons pack, I can also re-visit the Mechanical Age weapons room: http://lparchive.org/Myst/Update%208/43 ... s_Room.jpg
Well, looks like I won't be sleeping for a few days. Way too many new toys
Now that the community has been graced with this spinning wheel, I will be completely re-working a finished (and published) section for the first time. Definitely worth it.
And with that ridiculously awesome weapons pack, I can also re-visit the Mechanical Age weapons room: http://lparchive.org/Myst/Update%208/43 ... s_Room.jpg
Well, looks like I won't be sleeping for a few days. Way too many new toys
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
This forum needs a like-button !
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- Posts: 275
- Joined: Sat Jun 16, 2012 5:32 am
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Wow. Totaly awesome. Good work!
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And I agree, a like button is nice:) ( or a dislike button, wich is also nice)
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And I agree, a like button is nice:) ( or a dislike button, wich is also nice)
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
I was on the point to go to sleep... and I have seen this! Already a modder's dream! Thanks for your work!
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
yeah, i got a meeting early in the morning and I plan to show up completely sleep deprived.Duncan1246 wrote:I was on the point to go to sleep... and I have seen this! Already a modder's dream! Thanks for your work!
I already waded through all the weapons and decorations; made a list of my favorite:
SpoilerShow
dm_weapon_arming_sword
dm_weapon_bolt_blade
dm_weapon_double_axe
dm_weapon_falchion
dm_weapon_fury
dm_weapon_hardcleave
dm_weapon_light_sabre
dm_weapon_mace
dm_weapon_mace_order
dm_weapon_samurai_sword
dm_weapon_spiked_flail
dm_weapon_vorpal_blade
dm_weapon_viking_sword
dm_ceiling_spiderweb_02
dm_floor_drain_big
dm_floor_drainage
dm_floordeco_rocks
dm_floordeco_sand
dm_floordeco_skeleton
dm_wall_chains
dm_wall_planks
dm_wall_planks_sparse
dm_wall_ring_plate
dm_weapon_bolt_blade
dm_weapon_double_axe
dm_weapon_falchion
dm_weapon_fury
dm_weapon_hardcleave
dm_weapon_light_sabre
dm_weapon_mace
dm_weapon_mace_order
dm_weapon_samurai_sword
dm_weapon_spiked_flail
dm_weapon_vorpal_blade
dm_weapon_viking_sword
dm_ceiling_spiderweb_02
dm_floor_drain_big
dm_floor_drainage
dm_floordeco_rocks
dm_floordeco_sand
dm_floordeco_skeleton
dm_wall_chains
dm_wall_planks
dm_wall_planks_sparse
dm_wall_ring_plate
SpoilerShow
*** New DM Axe's ***
Double Axe (2H)
Dmg = 17-52 + Str
Cooldown = 5.5 sec
Heavy Weapons 3
Hardcleave (2H)
Dmg = 32-96 + Str
Cooldown = 5.0 sec
Heavy Weapons 5
*** Original LoG Axe's ***
Battle Axe (1H)
Dmg = 10 - 30 + Str
Cooldown = 5.2 Sec
(No Skill req)
Ax (1H)
Dmg = 14 - 43 + Str
Cooldown = 4.2 Sec
Heavy Weapons 3
Great Axe (2H)
Dmg = 18-55 + Str
Cooldown = 7.0 Sec
Heavy Weapons 3
Double Axe (2H)
Dmg = 17-52 + Str
Cooldown = 5.5 sec
Heavy Weapons 3
Hardcleave (2H)
Dmg = 32-96 + Str
Cooldown = 5.0 sec
Heavy Weapons 5
*** Original LoG Axe's ***
Battle Axe (1H)
Dmg = 10 - 30 + Str
Cooldown = 5.2 Sec
(No Skill req)
Ax (1H)
Dmg = 14 - 43 + Str
Cooldown = 4.2 Sec
Heavy Weapons 3
Great Axe (2H)
Dmg = 18-55 + Str
Cooldown = 7.0 Sec
Heavy Weapons 3
- spectre900
- Posts: 124
- Joined: Fri Sep 14, 2012 1:47 am
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Sweeeeeet!
Out of curiosity, do you know if anyone is working on converting the Mine tileset to LoG2?
Out of curiosity, do you know if anyone is working on converting the Mine tileset to LoG2?
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
viewtopic.php?f=22&t=9116
There were strong dicussions about functionallity. Have a look at the posts...
There were strong dicussions about functionallity. Have a look at the posts...