[MOD] - Eye of the Atlantis - version 3j

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Drakkan »

DusnA wrote:Hello again.. Just finished the main story yesterday.. If it just was little (little a lot I mean :) ) longer..
I enjoyed the mode very much. The story line makes really nice atmosphere. I enjoyed most of the riddles. Some of them quite difficult, sometimes, my factor of frustration was reaching the top.. :)
From what I've found, I did not get just the "Blue Green", and for like 2 more, I searched for the help here. (I would maybe consider little "polishing" of giving the glues..)
Fights are fantastic (bosses etc..) - had no bigger problem.. (but was fun anyway..)
..... Thank for your effort making it.. Really cool!
Question - Are you planning to make the story line longer? ... I mean - now I can still search these obelisks (is that possible in version "B"?? - to find all??)
But I would maybe prefer to wait on the moment when is really finished (hopefully with longer main story..) and than maybe play that again + try to find obelisks etc..
thanks DusnA. I plan release full version till end of the year I hope. maybe...
as for the obelisks - yes all are reachable and obelisk ending is available so you can definitely try discover the Treasure.
Breath from the unpromising waters.
Eye of the Atlantis
pstair
Posts: 12
Joined: Thu Jan 22, 2015 5:50 pm

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by pstair »

Hi any clues on the puzzles in sleepers lair - specifically the box puzzle and blue-green? For box puzzle, I dont see any clues to hint to a possible solution. For blue-green I had tried
SpoilerShow
putting 2 blue on one side and blue+yellow (which makes green) on the other
.

edit: also for frozen lake - not sure what item this is "that is useful to the dead" - i've tried
SpoilerShow
skeleton bones, bone amulets, skull, resurrection potions, crystals
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Drakkan »

pstair wrote:Hi any clues on the puzzles in sleepers lair - specifically the box puzzle and blue-green? For box puzzle, I dont see any clues to hint to a possible solution. For blue-green I had tried
SpoilerShow
putting 2 blue on one side and blue+yellow (which makes green) on the other
.

edit: also for frozen lake - not sure what item this is "that is useful to the dead" - i've tried
SpoilerShow
skeleton bones, bone amulets, skull, resurrection potions, crystals
you need
SpoilerShow
one skeleton bone to be placed on each of ther pedestal (there are two)
as for the gems ,look
SpoilerShow
for the color of the light coming from ceiling - you need that specific color gem OR you need set that color correctly
Breath from the unpromising waters.
Eye of the Atlantis
coreystinson
Posts: 27
Joined: Fri Mar 29, 2013 5:20 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by coreystinson »

Speaking of the Sleeper's Lair - what are the blocks for right near the entrance? There doesn't seem to be any orange "target" squares to push the blocks on to, nor do I see any hints anywhere in the vicinity about what to do. Just lost there.

Also, can someone just tell me what the correct sequence is for the statue puzzle in Pale Tower level 2? I just can't figure it out, the wording of the "clues" given by the statues is kind of lost on me.

BTW, Drakkan, I absolute love your mod. It is obvious from the beginning just how much careful thought has gone into your dungeons. I love the spell learning future, the ability to buy/sell, the town environments, the side quests. These are very welcome gaming features within the Grimrock setting! I have to say that more than a few of your dungeons appear to have more thoughtful design and purpose than even a few in Grimrock 2. I hope you get around to wrapping this mod up 100% because it is blast, I highly recommend it to Grimrock players who want to try custom mods.

Lastly, does anyone have a list of where all of the Rogue armor gear is at? I am still missing one or two pieces.
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Drakkan »

coreystinson wrote:Speaking of the Sleeper's Lair - what are the blocks for right near the entrance? There doesn't seem to be any orange "target" squares to push the blocks on to, nor do I see any hints anywhere in the vicinity about what to do. Just lost there.

Also, can someone just tell me what the correct sequence is for the statue puzzle in Pale Tower level 2? I just can't figure it out, the wording of the "clues" given by the statues is kind of lost on me.

BTW, Drakkan, I absolute love your mod. It is obvious from the beginning just how much careful thought has gone into your dungeons. I love the spell learning future, the ability to buy/sell, the town environments, the side quests. These are very welcome gaming features within the Grimrock setting! I have to say that more than a few of your dungeons appear to have more thoughtful design and purpose than even a few in Grimrock 2. I hope you get around to wrapping this mod up 100% because it is blast, I highly recommend it to Grimrock players who want to try custom mods.

Lastly, does anyone have a list of where all of the Rogue armor gear is at? I am still missing one or two pieces.
Hi coreystinson, thanks a lot ! I wish I finish this mod one day...lets hope :)
as for the clues - the statues,
SpoilerShow
you need push butons in "age" order of the statues. You can guess the age of each statue accordingly to the relatinships AND / OR according what they are saying. Even if you are not sure about all, if you draw it on paper you should get around 6 possible results at max. Try it. If you will be still lost PM me and I will send you correct solution.
As for the Sleeper, not sure what are you refering now, but since whole Lair is not mandatory, the puzzles here are more hard, but definitely solvable, you will find many answers around in this thread
Breath from the unpromising waters.
Eye of the Atlantis
andyroosta
Posts: 144
Joined: Wed May 30, 2012 11:11 pm

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by andyroosta »

Hope you manage to finish it too Drakkan..great mod so far..good luck!
User avatar
marten_1992
Posts: 146
Joined: Thu Nov 29, 2012 12:49 pm
Location: Germany

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by marten_1992 »

the blocks in the sleeper s lair near the entrance....
SpoilerShow
they just need to be out of the way ;)
you ll find out when you progress deeper into this dungeon
hope that helps !
bregdan anweald gafeluec ...
Shaf
Posts: 53
Joined: Fri Jan 11, 2013 8:56 pm

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Shaf »

Still stuck at the same place I was, can not get the timing right. Is there any way I could get some additional help on how to get the invisible bridge activated easily.
User avatar
marten_1992
Posts: 146
Joined: Thu Nov 29, 2012 12:49 pm
Location: Germany

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by marten_1992 »

Shaf wrote:Still stuck at the same place I was, can not get the timing right. Is there any way I could get some additional help on how to get the invisible bridge activated easily.
afair the timing is not that crucial, it is the order
you should
SpoilerShow
throw a stone or something else and the press the button
hope that helps
bregdan anweald gafeluec ...
devnullicus
Posts: 9
Joined: Thu Jul 09, 2015 11:51 pm

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by devnullicus »

I LOVE the Henry Longfellow poem buried in a random chest :)
Post Reply