[MOD] - Eye of the Atlantis - version 3j

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2c

Post by Drakkan »

Shaf wrote:I fell down to Cemetery Level 4, Cannot finish the room where I need to trap the Imprisoned, can't block him in with the Sorcerer Stones, any hints to the solution would be appreciated. Completed the other 3 areas on that level already.
Hi Shaf. Imprisoning is hard, but possible, no special tricks are required.You need place stones in some smart way and then just be fast enough to trap him. Good luck !
D.
Breath from the unpromising waters.
Eye of the Atlantis
Shaf
Posts: 53
Joined: Fri Jan 11, 2013 8:56 pm

Re: [MOD] - Eye of the Atlantis - RELEASED version 2c

Post by Shaf »

I've found a bug, the game crashes after attempting to tunnel at the SE area of the Watchtower Level 2. I can use the pickaxe once, but the second time the game immediately crashes with no apparent message logged. Cannot restart LoG2 must restart the computer to get the game running again. I have a game saved just before the crash occurs.
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2c

Post by Drakkan »

Shaf wrote:I've found a bug, the game crashes after attempting to tunnel at the SE area of the Watchtower Level 2. I can use the pickaxe once, but the second time the game immediately crashes with no apparent message logged. Cannot restart LoG2 must restart the computer to get the game running again. I have a game saved just before the crash occurs.
crap this is unfortunate. it is result of the optimalization, one model is missing. I have uploaded new version. If you do not want start again the only way is to use console to destroy this object. Open console and type
SpoilerShow
destroyable_cavein_4:destroy()
In case you will find more of these, let me know I will provide you with the correct Id.
Breath from the unpromising waters.
Eye of the Atlantis
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by trancelistic »

Hi. Loving your mod. I have a question.
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Is the Rat boss supose to drop a key?. I'm searching and searching but I cannot open the chest after defeating him.

Greetz<3
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Drakkan »

trancelistic wrote:Hi. Loving your mod. I have a question.
SpoilerShow
Is the Rat boss supose to drop a key?. I'm searching and searching but I cannot open the chest after defeating him.

Greetz<3
Hi. thanks !
yes boss
SpoilerShow
drop the lock pick which you can use for the chest. It should be hard visible on the ground
Breath from the unpromising waters.
Eye of the Atlantis
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by trancelistic »

SpoilerShow
I Guess I'm stuck then. He only dropt 2 silver coins and the hand cannon
Edit: I have no explenation for this. I reload my safe and now I see it lol.
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Drakkan
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Drakkan »

trancelistic wrote:
SpoilerShow
I Guess I'm stuck then. He only dropt 2 silver coins and the hand cannon
Edit: I have no explenation for this. I reload my safe and now I see it lol.
I think you have just overlooked the keys - for example if there is grass on the ground, it could be hard to spot. Eventually if you are playing with lower graphical setting, it could be similar problem :)
Breath from the unpromising waters.
Eye of the Atlantis
Shaf
Posts: 53
Joined: Fri Jan 11, 2013 8:56 pm

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Shaf »

On Watchtower Level 3 I've pressed the button and heard a noise as if a door opens but cannot see the door. just south of there I pushed the Block onto the 2nd orange lit square but cannot push it any farther. Is there another hidden button that requires pushing or has some activator been removed in revisions 2c & 2d. I've tried throwing a rock at the button to see if there is a Pad past the lave but nothing appears to happen.
Earlier in the thread it was stated that a bridge would appear but I can't see it.
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by trancelistic »

Stuck at the crypt now. How is a value calculated in weight?. 1 = 1 KG , or is 1 0.1 kg?

Thanks for your awesome feedback each time.
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Post by Drakkan »

Shaf wrote:On Watchtower Level 3 I've pressed the button and heard a noise as if a door opens but cannot see the door. just south of there I pushed the Block onto the 2nd orange lit square but cannot push it any farther. Is there another hidden button that requires pushing or has some activator been removed in revisions 2c & 2d. I've tried throwing a rock at the button to see if there is a Pad past the lave but nothing appears to happen.
Earlier in the thread it was stated that a bridge would appear but I can't see it.
if you press the button, teleport appears over the lava. You need quickly
SpoilerShow
throw some item into it to activate the bridge
trancelistic wrote:Stuck at the crypt now. How is a value calculated in weight?. 1 = 1 KG , or is 1 0.1 kg?
Thanks for your awesome feedback each time.
1 = 1 kg each alcove is small riddle and you need insert
SpoilerShow
corresponding weight. If you are stuck check this thread, many people aleardy asked about this :)
Breath from the unpromising waters.
Eye of the Atlantis
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