I had a few assets and stuff used in my mods for LoG1 and been using some of those for a new mod in LoG2.
Only problem is while the models seem to work just fine the way light is cast on them can be rather buggy, with only parts being highlighted or they actually getting darker in the light to almost completely black.
Since I didn't make these myself I suppose there is little I can do from my end unless there is some sort of trick to fixing these myself.
A lot of the assets coming from the Dungeon Master and Mine tileset available for LoG1.
Importing assets from LoG1 mods?
Re: Importing assets from LoG1 mods?
Did you convert the normal maps?
I have a complete conversion of the Dungeon Master Resource finished already, it will be released as soon as I hear back from germanny.
I have a complete conversion of the Dungeon Master Resource finished already, it will be released as soon as I hear back from germanny.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- spectre900
- Posts: 124
- Joined: Fri Sep 14, 2012 1:47 am
Re: Importing assets from LoG1 mods?
No I haven't touched the maps in any way. But I can give it a try on some of the mine assets.minmay wrote:Did you convert the normal maps?
I have a complete conversion of the Dungeon Master Resource finished already, it will be released as soon as I hear back from germanny.
And nice to hear the DM pack is reworked, I do use a couple of assets from there. Mostly just decorative stuff tho and some weapons. (kinda felt LoG2 was a bit lacking in statues like the Goromorg and Dragon statues and other cool decorative stuff.)
- Eleven Warrior
- Posts: 744
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Importing assets from LoG1 mods?
Hi Minmay. I am happy you did the Dm Set Cant wait to see it. Good work champ