[MOD] - Eye of the Atlantis - version 3j
-
- Posts: 275
- Joined: Sat Jun 16, 2012 5:32 am
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
Haha. I feel so silly.
Thanks for the help guys.
And big thumbs up for LoG. The new patch surely inproved smoother gameplay. My gtx 285 has struggleld with it on 1440x900 with medium on all. But now its at least constant 60 fps on 1680x1080 medium.
The mod EotA works as well. It looks fantasic. <3. I will try it soon.
Thanks for the help guys.
And big thumbs up for LoG. The new patch surely inproved smoother gameplay. My gtx 285 has struggleld with it on 1440x900 with medium on all. But now its at least constant 60 fps on 1680x1080 medium.
The mod EotA works as well. It looks fantasic. <3. I will try it soon.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
The newer version cannot be used with older saves there seems to be a problem with some of the tiles, not a big problem restarted. I can confirm the Earth spells now work.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
For mods that require a certain version, it's always a good idea to build in a version check of some sort, some way to let the player know they need to update to at version such-and-such.
Finished Dungeons - complete mods to play
-
- Posts: 275
- Joined: Sat Jun 16, 2012 5:32 am
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
May I ask something really off-topic though. Although its a bit on topic with my previous encountera and I've learned that log2 final version supports a resetExp.
I was wondering. About LoG1. I'm searching and trying to understand the script page. But how to set the start of the game, that all champs are level 1 with chosen or not chosen skills as well?
Could some 1 please script me a little exsample?. They just need to be level 1 from start so it prevents inporting a lvl x party in my dungeon. ( it will ruin the game)
THanks<3
I was wondering. About LoG1. I'm searching and trying to understand the script page. But how to set the start of the game, that all champs are level 1 with chosen or not chosen skills as well?
Could some 1 please script me a little exsample?. They just need to be level 1 from start so it prevents inporting a lvl x party in my dungeon. ( it will ruin the game)
THanks<3
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
Use viewtopic.php?f=14&t=6728 . It will strip all skills and skill bonuses, and to make it strip experience level as well, you can just remove the line
Code: Select all
while champ:getLevel() < level do champ:levelUp() end
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
I just finished all the Cemetery Crypt, but cannot figure out the secret in level 2... There are too many "shiny things" which I would like to have in my vallet..
Somebody could maybe provide some little hint??
Somebody could maybe provide some little hint??
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
small hint - it is connected toDusnA wrote:I just finished all the Cemetery Crypt, but cannot figure out the secret in level 2... There are too many "shiny things" which I would like to have in my vallet..
Somebody could maybe provide some little hint??
SpoilerShow
the all magical bridges inside the room with the mumies
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
So...
You know... I really think this mode is the best I've played so far.. With all these features like a shopping, quests etc.. I just HATE save/load moments.. because it just takes too long.. If it was 2 seconds I don't mind.. But my old C2D machine with 2 GB ram is having some hard times..
Well, let's get to the dungeon..
SpoilerShow
You want me (us) to find the way how to get rid of all these magical bridges and end up by the closed door... hmmm??
I was considering this option, but the room is too big..
I was considering this option, but the room is too big..
Well, let's get to the dungeon..
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
jodape wrote:First I would like to say Wow, This MOD so far is my favorite, next to Prisoner of Bleakhall from the original Grimrock.
So I am currently navigating under the watch tower, and I have fought the Ogres without issue. I have found and fought the Electric Spiders, and have had little trouble until I ran into a floating robe guy. Nothing I do seems to affect them. Attacks do 0 damage, as do the spells I am able to cast. I cannot continue past them, as they simply follow me and overwhelm my party. Any hints would be much appreciated.
Thanks for your help in regard to the floating robe guys. (Lesser Acolytes) =) I managed to make it out of that dungeon alive.... Barely =)
Re: [MOD] - Eye of the Atlantis - RELEASED version 2c
I fell down to Cemetery Level 4, Cannot finish the room where I need to trap the Imprisoned, can't block him in with the Sorcerer Stones, any hints to the solution would be appreciated. Completed the other 3 areas on that level already.