Thanks for that, I have implemented your files in my mod and all works well. I am on the point of proceeding to final testing. I think my mod will be ready in a week or twoJohnWordsworth wrote:@ElevenWarrior: I have sent you a PM with a link to the latest version of the file. Have fun!
For all future designers: I have put a zip file of the "core assets" online so that you can download them and use them in your draft dungeons. Everything in this folder is a complete draft and might change, but it will hopefully help you to build a room with beds and stuff in knowing that those assets will be in the ORRR3.
https://www.dropbox.com/s/wrm3otb8pgyik ... 01.7z?dl=0
Instructions are included in the file.
[Open / Signup] One Room Round Robin 3 - Calling All Modders
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
ElevenWarrior has completed his room - many thanks for keeping well within your week - it is very much appreciated!
I am going to do a little bit of general housekeeping with the file once more and then send it on tomorrow for the next person. I have aaneton down next, but if aaneton and azel don't mind, I might swap you two around so that has plenty of time before June 10th to implement his room (I will PM you both!).
I am going to do a little bit of general housekeeping with the file once more and then send it on tomorrow for the next person. I have aaneton down next, but if aaneton and azel don't mind, I might swap you two around so that has plenty of time before June 10th to implement his room (I will PM you both!).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Thanks Azel and Aaneton for being flexible. I've switched you both around so that Azel will get the file tomorrow and Aaneton a week later or so around the 8th of June.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
woohoo! Looking forward to it.
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
My room is in final testing, and I go in holidays in July, so if possible, I wish to implement my room before. What about healing_crystals? I suppose some are placed in common areas?JohnWordsworth wrote:Thanks Azel and Aaneton for being flexible. I've switched you both around so that Azel will get the file tomorrow and Aaneton a week later or so around the 8th of June.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
@Duncan: Great to hear. I'll put you on the list after Aaneton so you will get the room in approximately 2 weeks time . Should give you plenty of clearance before July to pop in your room.
We will add some healing crystals to common areas where they are not in people's rooms. With the new Iron Man mode, we need to make sure the player can always reach a healing crystal within 45 minutes or so of play I guess, but you are more than free to put one in you room if you think there is a particularly hard part or it fits the area (and we won't put one nearby outside).
We will add some healing crystals to common areas where they are not in people's rooms. With the new Iron Man mode, we need to make sure the player can always reach a healing crystal within 45 minutes or so of play I guess, but you are more than free to put one in you room if you think there is a particularly hard part or it fits the area (and we won't put one nearby outside).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Fine! The testing is done (I haven't beta testers on hand, but all works as intended, no save crashes or others big issues whatsoever). As I have a not so weak monster ( skeleton knight) and some others, I add an healing crystal on the ground level. It's easy to access from outside (with some precautions however).JohnWordsworth wrote:@Duncan: Great to hear. I'll put you on the list after Aaneton so you will get the room in approximately 2 weeks time . Should give you plenty of clearance before July to pop in your room.
We will add some healing crystals to common areas where they are not in people's rooms. With the new Iron Man mode, we need to make sure the player can always reach a healing crystal within 45 minutes or so of play I guess, but you are more than free to put one in you room if you think there is a particularly hard part or it fits the area (and we won't put one nearby outside).
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Just send a link to the map to John; he has access to the team from ORRR2, someone will beta test it thoroughly.Duncan1246 wrote:Fine! The testing is done (I haven't beta testers on hand, but all works as intended, no save crashes or others big issues whatsoever). As I have a not so weak monster ( skeleton knight) and some others, I add an healing crystal on the ground level. It's easy to access from outside (with some precautions however).
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Sounds great Duncan! There will be plenty of testing of the ORRR3 as it evolves I'm sure (when it's complete, we will send it out for testing, but we might send out a few "half-done" builds too for general testing). However, if you would like to try to get some extra testing before hand - feel free to post a link here as Isaac suggested. Can't promise anything, but I expect a couple of people from the ORRR2 would be happy to run through it .
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Isaac pointed out to me that you might not want to share your room publicly yet. If that's the case - feel free to PM me a link and I can send it to just a few people!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.