Mystrock, Artisans Path (Complete Ver 1.5)

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Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Azel »

Another screenshot. This one is for Channelwood; extra special thanks to Phitt for the Asian (ctomb) Tileset.

http://mystrock.com/images/channelwood/ ... ood_01.jpg
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Drakkan »

this looking so cool ! I hope I will find some time to start playing other custom dungeons, this is first on my list definitely !
Breath from the unpromising waters.
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Azel
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Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Azel »

Thanks, Drakkan! Congrats on your Mod; it is doing quite well (already over 100 downloads on NexusMods). I look forward to beating your Mod soon.
Azel
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Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Azel »

Quick update, I'm really enjoying wrapping up the Mechanical Age and wanted to share a screenshot. Credit goes to Prozail for the Dark Elf tileset, and Skugg's for the Winter tileset. Both used to help make this Age more unique.

http://mystrock.com/images/mechanical/mechage_01.png

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andyroosta
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Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by andyroosta »

Looks super super, Azel.
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Drakkan
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Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Drakkan »

its looking maybe little too over-combined, but definitely rlly interesting !
Breath from the unpromising waters.
Eye of the Atlantis
Azel
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Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Azel »

hah I certainly went a bit "extra" in to the effort of creating what I interpret to be the "mech house" - there is always room for improvement, but I am feeling pleased with the result. Here's a side-by-side comparison of the original Myst structure and the re-interpretation version in this Grimrock Mod. It's not tit-for-tat by any means, but certainly fun!

http://mystrock.com/images/mechanical/m ... are_01.png

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Komag
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Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Komag »

I must say that really does recapture the feel of the original
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Azel
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Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Azel »

Hey thanks, Komag! That means a lot coming from you :mrgreen:
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Zo Kath Ra
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Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

Post by Zo Kath Ra »

In "Myst Island", there's a ladder at 5/13.
It is 4 tiles high.

At the top, there's a spike gate that I can't open yet.
The only way to get down again is to fall 4 tiles.

Since there's no other way to get down again, could you make it so the party doesn't take falling damage?
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