It isn't about mix/maxing. I prefer melee rogues, not missile weapons. Rogues are suppose to dish out a ton of dmg and evade equally well. From the looks of it though, they do neither well unless you put them in back, give them a bow, and make them Arnold Schwarzenegger. Considering dual wielding rogues are extremely popular, I doubt I am alone in this.Arch0n wrote:I've read all your posts. It sounds like you want to play a different game.Saxi wrote:True but dex should improve a rogues fighting skills and evade should actually do something. That is the whole dynamic of a rogue, making them pump strength and ignore dex defeats the purpose of the rogue class. It is made worse by the lack of duel wield that puts a nail in the coffin making rogue melee pointless.
You keep saying how "pointless" rogues are because the mechanics aren't conforming to your preconceived notions, you want dual wield, you want the code rewritten to respect "RPG 101" (whatever that is)... none of that is going to happen. In fact, Dex rogues are far from pointless in any respect, despite your desire to min/max.
Might I suggest another game, or swapping out your rogue for a mage.
It's their game, they are free to do whatever they like, in fact they could make mages use dual daggers and fighters use a diaper catapult. But it looks more of an oversight than a choice.