LoG 2 very poor performance...
Re: LoG 2 very poor performance...
Shame! Well, looks like I'll be switching back to the wine. Thank you.
Re: LoG 2 very poor performance...
Thanks, for the "all low" setup I guess we are both CPU bound, 84 fps vs 116 fps (+38%). AMD x2 280 3.6GHz vs Intel 4x i7-950 3.06GHz ...hmmm.Dr.Disaster wrote:In a 1024x768 window and all setting maxed i get 90 fps and with all settings low i get 116.badhabit wrote:Question, has someone else more FPS in this spot?
What this tells us? Well, per clock wise Intel beats AMD still pretty hard (62% more performance per cycle...puhh)... and the LOG2 engine is pretty CPU limited, even a significantly beefier system doesn't hit the FPS limit of 120 FPS with everything low in this spot.
Re: LoG 2 very poor performance...
Hello guys.
Sorry for necroposting but I have solved (I hope at last) my stuttering/irresponsive input issues with LoG2.
Some days ago I learnt about FPS cappers, i.e, software that allow capping your frames per second in games.
I have also learnt that using VSYNC + FPS capper (a few fps behind your real physical monitor refresh rate) help things a lot.
Using this + a combination of prerenderred frames ahead of 1 makes LoG2 running real sweet and with almost no noticeable lag.
Better late than never I guess.
In a nutshell: I am running LoG2 at 1440x900 on high, fps capped at 73fps, while my monitor refresh rate is 75Hz for that resolution.
OBVIOUSLY, your system must be beefy enough to render that fps without losing frames. There is also some option in graphic card control panel to cut refresh rate syncing in half (it would be 30fps for a 60Hz display). This is to mimic a steady console-like fps ratio.
Sorry for necroposting but I have solved (I hope at last) my stuttering/irresponsive input issues with LoG2.
Some days ago I learnt about FPS cappers, i.e, software that allow capping your frames per second in games.
I have also learnt that using VSYNC + FPS capper (a few fps behind your real physical monitor refresh rate) help things a lot.
Using this + a combination of prerenderred frames ahead of 1 makes LoG2 running real sweet and with almost no noticeable lag.
Better late than never I guess.
In a nutshell: I am running LoG2 at 1440x900 on high, fps capped at 73fps, while my monitor refresh rate is 75Hz for that resolution.
OBVIOUSLY, your system must be beefy enough to render that fps without losing frames. There is also some option in graphic card control panel to cut refresh rate syncing in half (it would be 30fps for a 60Hz display). This is to mimic a steady console-like fps ratio.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: LoG 2 very poor performance...
interesting. The latest update 2.2.4 was not helping by itself for your case?eLPuSHeR wrote:Hello guys.
Sorry for necroposting but I have solved (I hope at last) my stuttering/irresponsive input issues with LoG2.
Some days ago I learnt about FPS cappers, i.e, software that allow capping your frames per second in games.
I have also learnt that using VSYNC + FPS capper (a few fps behind your real physical monitor refresh rate) help things a lot.
Using this + a combination of prerenderred frames ahead of 1 makes LoG2 running real sweet and with almost no noticeable lag.
Better late than never I guess.
In a nutshell: I am running LoG2 at 1440x900 on high, fps capped at 73fps, while my monitor refresh rate is 75Hz for that resolution.
OBVIOUSLY, your system must be beefy enough to render that fps without losing frames. There is also some option in graphic card control panel to cut refresh rate syncing in half (it would be 30fps for a 60Hz display). This is to mimic a steady console-like fps ratio.
Re: LoG 2 very poor performance...
I wasn't aware there was an update. I think I am still under 2.1.8ß
Thanks for the heads up.
Thanks for the heads up.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: LoG 2 very poor performance...
I strongly suggest that you update to 2.2.4!eLPuSHeR wrote:I wasn't aware there was an update. I think I am still under 2.1.8ß
Thanks for the heads up.
Petry did serious updates on the performance (~+20%) and reduced the input lag dependency on the framerate. Also, LOG1/2 supports FPS capping internally, you can set values in the grimrock.cfg.
2.2.1:
- optimized CPU usage of the graphics engine
- added draw distance to graphics options
- optimized input latency especially when frame rate drops below 60 fps
Looking forward to your results!
Re: LoG 2 very poor performance...
Yes. I was wrong. I am running 2.2.4ß.
And yes, I have set the frame cap internally by editting the config file.
Is it 2.2.4 still beta?
Thank you for your replies.
And yes, I have set the frame cap internally by editting the config file.
Is it 2.2.4 still beta?
Thank you for your replies.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: LoG 2 very poor performance...
It's the official PC version since late March.eLPuSHeR wrote:Is it 2.2.4 still beta?
btw: the official Mac version is 2.2.6 due to an editor issue with Yosemite that needed fixing.