[MOD] - Eye of the Atlantis - version 3j

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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by Drakkan »

thecharacter wrote:Great mod so far! I am really enjoying it!

But I need help and I don't know where else to turn...

I was pretty inebriated at the end of last night and I forgot what my quest details were today. The last thing I remember doing was returning with the second piece of the map, visiting the city counsel, and then speaking to the gravedigger guy. I then saved my game and today I can't figure out what to do. I don't see a key or anything in my inventory and I've retraced my steps everywhere. I'm worried that maybe a key didn't spawn for me or a bug occurred. Thanks in advance!
Hi, the gravediger told you where he lost the key. You need search
SpoilerShow
along the graveyard wall to find it
Breath from the unpromising waters.
Eye of the Atlantis
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Duncan1246
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by Duncan1246 »

Hi Drakkan,
I have downloaded the last version, and try to play it, but each attempt to save make it crash, even with the healing crystal in the city. Clicking in an empty hand produces also a crash.
Another thing to note: elevations prevents monsters to hit (good for me, but...), it's the same with stairs (but also in the main game, it seems).
So perhaps I shall make another try, but without any save it's a bit too challenging for me :mrgreen:
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by Drakkan »

Duncan1246 wrote:Hi Drakkan,
I have downloaded the last version, and try to play it, but each attempt to save make it crash, even with the healing crystal in the city. Clicking in an empty hand produces also a crash.
Another thing to note: elevations prevents monsters to hit (good for me, but...), it's the same with stairs (but also in the main game, it seems).
So perhaps I shall make another try, but without any save it's a bit too challenging for me :mrgreen:
Duncan
Hi Duncan. what is the error you are getting ? Are you playing with MEDIUM texture setting ? It is clearly stated in the game description that saving with HIGH will crash the game.
as for the monsters, this is also problem in main game, not sure what I can do here...
I will check the empty hand clicking problem. thanks
Breath from the unpromising waters.
Eye of the Atlantis
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Duncan1246
Posts: 404
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by Duncan1246 »

Drakkan wrote: Hi Duncan. what is the error you are getting ? Are you playing with MEDIUM texture setting ? It is clearly stated in the game description that saving with HIGH will crash the game.
as for the monsters, this is also problem in main game, not sure what I can do here...
I will check the empty hand clicking problem. thanks
Right! I read it first... then I had forget to change settings, so I shall retry with medium textures.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by bongobeat »

hello,
I'm currently stuck in the magician tower, there is five statues and five buttons, any hint please?

Beside I don't want to talk to statues, my mother forbid it :lol:

also I got 2 scrolls from the swamp, there is 2-2 and 4-2 (or 2-4) written, I suppose they are related to the four buttons that open the spear door near the exit to pale village. Tryed to press 2 time the left button and so on, inverting sequence or by starting on the right way but that doesnt open the door.

The alchemist in pale village asked me to find some items, that I already have in my inventory, (I thinks that was an ice shard trophy, a stone golem hearth and couldn't remember the 3rd item) but she is not here anymore to take the items.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by Drakkan »

bongobeat wrote:hello,
I'm currently stuck in the magician tower, there is five statues and five buttons, any hint please?

Beside I don't want to talk to statues, my mother forbid it :lol:

also I got 2 scrolls from the swamp, there is 2-2 and 4-2 (or 2-4) written, I suppose they are related to the four buttons that open the spear door near the exit to pale village. Tryed to press 2 time the left button and so on, inverting sequence or by starting on the right way but that doesnt open the door.

The alchemist in pale village asked me to find some items, that I already have in my inventory, (I thinks that was an ice shard trophy, a stone golem hearth and couldn't remember the 3rd item) but she is not here anymore to take the items.
Hi there :)
I'm currently stuck in the magician tower, there is five statues and five buttons, any hint please?
SpoilerShow
Age of the statues is the answer here. You need then click the buttons in the age-row. If you cannot guess it precisely you still will have like 4 possible ways how to do that, some statues are quite clear to guess.
. I suggest to write it down on the paper, it helps a lot.
also I got 2 scrolls from the swamp, there is 2-2 and 4-2 (or 2-4) written, I suppose they are related to the four buttons that open the spear door near the exit to pale village. Tryed to press 2 time the left button and so on, inverting sequence or by starting on the right way but that doesnt open the door.
Yes the scrolls are corresponding to this optional puzzle and reward. You need find four scrolls to solve it (or try by guess). Scrolls are basically telling
SpoilerShow
how many times to push each button and in which sequence
The alchemist in pale village asked me to find some items, that I already have in my inventory, (I thinks that was an ice shard trophy, a stone golem hearth and couldn't remember the 3rd item) but she is not here anymore to take the items.
You need stone heart, frozen shard and frozen etherweed (only one in whole game). This quest was broken in previous version of the dungeon, it was fixed in version 2.
Breath from the unpromising waters.
Eye of the Atlantis
coreystinson
Posts: 27
Joined: Fri Mar 29, 2013 5:20 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by coreystinson »

Great looking mod! I've just gotten into the city of Conwill and done some exploring. Loving seeing a city/urban area in this game, with the traditional tavern and shops.

A few issues I noticed in Conwill:

1) I got into trouble right away accidentally throwing objects behind tables, then I cannot retrieve the object. The worst was my attempt to lay a silver coin on the wrong table in the ogre's armor shop, which resulted in it being thrown behind a bar and appears to be lost. Whoops! I understand that the area behind the bar is "off limits" because of the armor on display, so maybe it is worthwhile just warning players to save first or otherwise be careful due to this game mechanics issue.

2) Upon first entry to the tavern I had a couple of conversation topic options that I did not complete. That dialog box now does not come back up. I feel like I might have missed some information and/or an opportunity to get a quest. Will the conversation options return at some point?
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by Drakkan »

coreystinson wrote:Great looking mod! I've just gotten into the city of Conwill and done some exploring. Loving seeing a city/urban area in this game, with the traditional tavern and shops.

A few issues I noticed in Conwill:

1) I got into trouble right away accidentally throwing objects behind tables, then I cannot retrieve the object. The worst was my attempt to lay a silver coin on the wrong table in the ogre's armor shop, which resulted in it being thrown behind a bar and appears to be lost. Whoops! I understand that the area behind the bar is "off limits" because of the armor on display, so maybe it is worthwhile just warning players to save first or otherwise be careful due to this game mechanics issue.

2) Upon first entry to the tavern I had a couple of conversation topic options that I did not complete. That dialog box now does not come back up. I feel like I might have missed some information and/or an opportunity to get a quest. Will the conversation options return at some point?
thanks a lot.
1) good point with the tables, this should be fixable, I look onto it.
2) Well some conversations answers could make you miss some other information, but I am sure its nothing critical. In case you refused the quest you will not get chance for it again, so you have lost the opportunity to make some extra cash / bonuses in the worst case.
good luck with the exploration !
Breath from the unpromising waters.
Eye of the Atlantis
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by bongobeat »

Thanks for the help. Ok i m gonna try à bit more.

Mhhh there is 4 scrolls? They are welll hidden then (if they are all in the swamp) :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Shaf
Posts: 53
Joined: Fri Jan 11, 2013 8:56 pm

Re: [MOD] - Eye of the Atlantis - RELEASED version 2b

Post by Shaf »

Earth Scroll not usable, Level 1 Earth Scroll Bought or found Requires Earth Skill of 2 And is called Poison Bolt , even with correct requirement cannot be learned or cast.
A little help with the Cemetery Level 2 Puzzle , cannot get Gates to open.
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Tried to get Mummies to Activate the 4 Plate, they don't stay on the plates
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