[Open / Signup] One Room Round Robin 3 - Calling All Modders

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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JKos
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JKos »

Hey, come on, of course I don't mind, I'm just glad if someone is actually using it.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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AdrTru
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Location: Trutnov, Czech Republic

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by AdrTru »

JohnWordsworth wrote:Great to have you on board jKos! I have already added your framework to the ORRR3 (I hope you don't mind!) and can't wait to see what room you come up with.
Its an important information.

I thing that will be usefull to have some list of integrated global mods/functions like fw, grimtk, ... .
Moders then may count with this modules. :)
And maybe list of used global variables for prevent to strange behavior of scripts.

( not me, becouse I have my room prepared by mods free )

My adding, I will place script entity ObjPosition with this script manage_positions(entity,x,y,z)
for changing position of objects by its facing.
( only for entity without minimalSaveState = true, )
SpoilerShow

Code: Select all

function manage_positions(entity,x,y,z)
	local ent = findEntity(entity)
	if ent then 
		local face = ent.facing
		local pos = ent:getWorldPosition()
		if face == 1 or face == 3 then x, z = z, x end
		if face == 2 or face == 3 then x, z = -x, -z end
		ent:setWorldPosition(pos.x+x,pos.y+y,pos.z+z,0)
		
		local surf = ent.surface
		if surf and surf:count()>0 then 
			for _,i in surf:contents() do
				local itemPos = i.go:getWorldPosition()
				i.go:setWorldPosition(itemPos.x+x,itemPos.y+y,itemPos.z+z,0)
			end
		end
	end
end
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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Eleven Warrior
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Eleven Warrior »

So how do we use this AdrTru example would be nice mate :) Imma no rocket scientist here so some some demo :)
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Xanathar
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Xanathar »

Done here 8-)
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

First green name on the list! I can also say, an excellent room Xanathar (as expected!).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Xanathar
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Xanathar »

Thanks! :D
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org
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AdrTru
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Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by AdrTru »

I am ready for makingmy room.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

Note. I have updated some of the projected levels a bit on the front page. I now reckon that we're looking at 1-4 for Cemetery, 5-9 for Bog and "Town East", 8-11 for the Asylum, 11-13 for the Twisted Forest and 13-15 for the Dark Tower.

I have also fleshed out the Eastern part of town (screenshots not updated) with some buildings to make it feel like the eastern part of town instead of just a massive open space :p. No room locations have changed.

I will send you a PM very shortly AdrTru with download instructions!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

Sorry for the double post, but I have also updated the main post with a link to the guidelines document. These are bundled with the dungeon, but if you're working on your room now - please take these into consideration!

Download the ORRR3 Modder Guidelines
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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aaneton
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by aaneton »

I'll take one:

Aaneton - Room 12. - Asylum Dungeon (9x9x3) - All underground.

It will be simple, likely only 1 or 2 floors. I got it quite well mapped out in my head already, I'll be ready to create it into production file within a 1-2 months (newborn baby in house slows things down ;).
BTW- Is the floorplan available somewhere to us participating modders in advance like last time?
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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