[Open / Signup] One Room Round Robin 3 - Calling All Modders
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Hey, come on, of course I don't mind, I'm just glad if someone is actually using it.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Its an important information.JohnWordsworth wrote:Great to have you on board jKos! I have already added your framework to the ORRR3 (I hope you don't mind!) and can't wait to see what room you come up with.
I thing that will be usefull to have some list of integrated global mods/functions like fw, grimtk, ... .
Moders then may count with this modules.
And maybe list of used global variables for prevent to strange behavior of scripts.
( not me, becouse I have my room prepared by mods free )
My adding, I will place script entity ObjPosition with this script manage_positions(entity,x,y,z)
for changing position of objects by its facing.
( only for entity without minimalSaveState = true, )
SpoilerShow
Code: Select all
function manage_positions(entity,x,y,z)
local ent = findEntity(entity)
if ent then
local face = ent.facing
local pos = ent:getWorldPosition()
if face == 1 or face == 3 then x, z = z, x end
if face == 2 or face == 3 then x, z = -x, -z end
ent:setWorldPosition(pos.x+x,pos.y+y,pos.z+z,0)
local surf = ent.surface
if surf and surf:count()>0 then
for _,i in surf:contents() do
local itemPos = i.go:getWorldPosition()
i.go:setWorldPosition(itemPos.x+x,itemPos.y+y,itemPos.z+z,0)
end
end
end
end
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,
- Eleven Warrior
- Posts: 745
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
So how do we use this AdrTru example would be nice mate Imma no rocket scientist here so some some demo
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Done here
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
First green name on the list! I can also say, an excellent room Xanathar (as expected!).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Thanks!
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
I am ready for makingmy room.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Note. I have updated some of the projected levels a bit on the front page. I now reckon that we're looking at 1-4 for Cemetery, 5-9 for Bog and "Town East", 8-11 for the Asylum, 11-13 for the Twisted Forest and 13-15 for the Dark Tower.
I have also fleshed out the Eastern part of town (screenshots not updated) with some buildings to make it feel like the eastern part of town instead of just a massive open space :p. No room locations have changed.
I will send you a PM very shortly AdrTru with download instructions!
I have also fleshed out the Eastern part of town (screenshots not updated) with some buildings to make it feel like the eastern part of town instead of just a massive open space :p. No room locations have changed.
I will send you a PM very shortly AdrTru with download instructions!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Sorry for the double post, but I have also updated the main post with a link to the guidelines document. These are bundled with the dungeon, but if you're working on your room now - please take these into consideration!
Download the ORRR3 Modder Guidelines
Download the ORRR3 Modder Guidelines
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
I'll take one:
Aaneton - Room 12. - Asylum Dungeon (9x9x3) - All underground.
It will be simple, likely only 1 or 2 floors. I got it quite well mapped out in my head already, I'll be ready to create it into production file within a 1-2 months (newborn baby in house slows things down .
BTW- Is the floorplan available somewhere to us participating modders in advance like last time?
Aaneton - Room 12. - Asylum Dungeon (9x9x3) - All underground.
It will be simple, likely only 1 or 2 floors. I got it quite well mapped out in my head already, I'll be ready to create it into production file within a 1-2 months (newborn baby in house slows things down .
BTW- Is the floorplan available somewhere to us participating modders in advance like last time?