[Open / Signup] One Room Round Robin 3 - Calling All Modders

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Lmaoboat
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Joined: Wed Apr 11, 2012 8:55 pm

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Lmaoboat »

JohnWordsworth wrote:Great to have you on board lmaoboat! As THOM said, if you would like a specific room/area etc - then please let me know. For now, I will assign you a room in the Dark Tower, but if you'd like to move - just post with which room you would like (as long as it's available) and I'll switch you!
That room sounds good.


Probably too late for a whole subarea, but I made a foggy seaside cliff area with a finished basic landscape and a small lighthouse with several floors inside. I made it a while ago, but was never good at filling in details. Not much in it besides that and a little area hidden behind a shipwreck, but it looks very nice if I don't say so myself.
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The cube
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by The cube »

Room 14. [AVAILABLE] - Twisted Forest (12x12x2) - Top Overground.

I'd love to have this one!
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

Welcome to the party "The cube"! I have signed you up! :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

Apart from the Dark Castle, which I think might have a bit of a switcheroo, I think this is likely to be the final floor plan that we will work towards for people's rooms :)!

Images of each floor in Google Drive...
https://drive.google.com/folderview?id= ... sp=sharing
Last edited by JohnWordsworth on Wed May 13, 2015 5:22 pm, edited 1 time in total.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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THOM
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by THOM »

Is it possible to host this somewhere, where you have not to be logged in to have a view?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

Apologies - I might have copied the wrong link. Try that one. Same location - but it shouldn't require a login.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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THOM
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by THOM »

Ah - great.

Thanks for the quick reaction.

Layout seems to be okay for me...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Duncan1246
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Duncan1246 »

I plan to put some platforms over the ground with forest bridges: is there some limitations?
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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JKos
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JKos »

I would like to sign up too, since I will never find the time to make a good complete dungeon anyway. So I would like to do the room number 9, I don't have any great ideas atm. but hopefully I do in the future.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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JohnWordsworth
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by JohnWordsworth »

Great to have you on board jKos! I have already added your framework to the ORRR3 (I hope you don't mind!) and can't wait to see what room you come up with.

Totally get where you're coming from - much easier to make a super compact and clever room as opposed to a whole dungeon.

@Duncan: No limitations from the ORRR3. You can build upwards with elevations in any way you like in the outside areas (and inside if you want to go down).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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