Asset Pack V2

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minmay
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Re: Asset Pack V2

Post by minmay »

sajon wrote:Ok,
Request approved
Asset Pack V2
Dropbox - https://www.dropbox.com/s/armuqzlvib0s5 ... 2.zip?dl=0
Grimrock 1 dungeon
Grimrock 2 resources
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Diarmuid
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Re: Asset Pack V2

Post by Diarmuid »

Well, thanks for that, but wasn't it supposed to be a not "final" version, according to Petri's comment above?
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THOM
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Re: Asset Pack V2

Post by THOM »

ahm - I cannot see a comment, that would mention something like this.

And also I don't know, what would be missing in the pack...
THOM formaly known as tschrage
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Diarmuid
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Re: Asset Pack V2

Post by Diarmuid »

Eh sorry, it was Juho, not Petri:
juho wrote:The official pack is offline for now until Antti comes back from thailand and fixes everything. Sorry about that.
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THOM
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Re: Asset Pack V2

Post by THOM »

I believe "fixes everything" means the download. The pack itself seems to be complete.

Or do you miss something?
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Diarmuid
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Re: Asset Pack V2

Post by Diarmuid »

I haven't looked through it yet, just wondering if it was the right version. Thanks!
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THOM
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Re: Asset Pack V2

Post by THOM »

Oh, wow.

I realize that the pack#2 is back online :-)
THOM formaly known as tschrage
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Halluinoid
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Re: Asset Pack V2

Post by Halluinoid »

petri wrote:Hi!

Download the asset pack here:
http://grimrock.net/extras/grimrock2_asset_pack_2.zip

Happy modding!
hi I downloaded the zip and unpacked it

when I look at my documents they go Almost Human > Legend of Grimrock II > Dungeons

then where do I go to for instance add the new monsters? I see in the download that there are new monsters to use e.g. cave crab, drainage tentacles, never saw those in the original assets

so do I copy the cave crab folder to somewhere in Almost Human > Legend of Grimrock II > Dungeons? :D please give me a hint
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Halluinoid
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Re: Asset Pack V2

Post by Halluinoid »

still looking for the answer.......

I copied the snail to my mod assets

then looked in my Dungeon Editor to find monsters but no snail :shock:
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THOM
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Re: Asset Pack V2

Post by THOM »

You have to add to your init file a line like

Code: Select all

import "mod_assets/monsters/snail.lua"
the init file is in the scripts folder.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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