[Open / Signup] One Room Round Robin 3 - Calling All Modders
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
No.6, please.
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
- Eleven Warrior
- Posts: 746
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Room 1 the Graveyard please. If I do get this room ill need a theme or story for it so I can build on it and what you need in the Graveyard, would like to add some Fog fx to the ground area if possible. I have some neat ideas for this area but ill leave it up to you John np
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Room list updated! At work at the moment, but just quick responses to your queries...
@Isaac: Got a couple of plot thoughts regarding the Dark Tower, but in all cases it is basically the home of an evil wizard / vampire that has been dishing out all of the evil here. So traps for "Hero type visitors" and/or rooms where crazy experiments could take place fit well, as does anything "high magic" really (portals to other places etc).
@Diarmuid: At the moment, the dungeon under the Twisted Forest is just the dungeon tileset. My current thoughts are to use the "Mine" tileset under the Eastern part of the town to mix it up a bit, but if we have no Swamp area, the Twisted Forest could be themed like the area under the Bog in the main game.
@Eleven Warrior: As it's a big self-contained area, you are free to do whatever you will to the area (in-keeping with the graveyard theme), but there is already fog and old twisted trees in the area as it stands .
@Isaac: Got a couple of plot thoughts regarding the Dark Tower, but in all cases it is basically the home of an evil wizard / vampire that has been dishing out all of the evil here. So traps for "Hero type visitors" and/or rooms where crazy experiments could take place fit well, as does anything "high magic" really (portals to other places etc).
@Diarmuid: At the moment, the dungeon under the Twisted Forest is just the dungeon tileset. My current thoughts are to use the "Mine" tileset under the Eastern part of the town to mix it up a bit, but if we have no Swamp area, the Twisted Forest could be themed like the area under the Bog in the main game.
@Eleven Warrior: As it's a big self-contained area, you are free to do whatever you will to the area (in-keeping with the graveyard theme), but there is already fog and old twisted trees in the area as it stands .
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
No.2 for me please.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,
- Dhomochevsky
- Posts: 88
- Joined: Sat Feb 16, 2013 11:18 pm
- Location: Spain
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
No. 7 for me. Two undergound levels 9x9 and one on surface 12x12. My room have some monsters (nothing special) and you can get some damage... or not
My LOG mods:
The Voice
Remember of Treihadwyl (Bloodwych 8 bits Remake)
My LOG 2 mods:
One room on RRR3 project
The Voice
Remember of Treihadwyl (Bloodwych 8 bits Remake)
My LOG 2 mods:
One room on RRR3 project
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
23 maybe, not sure how I will have time to be fully involved in modding.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
AdrTru, Dhomochevsky, Skuggasveinn, Drakkan and Xanathar - Rooms added.
I've opened up the bog to allow more people to pick rooms with an above ground area.
Plan is to send out the file sometime between this weekend and the following weekend (somewhere between 9th and 16th May) for the first room to be built! Exciting times!
I've opened up the bog to allow more people to pick rooms with an above ground area.
Plan is to send out the file sometime between this weekend and the following weekend (somewhere between 9th and 16th May) for the first room to be built! Exciting times!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
I am tentatively interested (any room would be fine - probably one of the indoor only ones since they seem less popular). However, I am in the middle of a lot of real life things right now, so I'm not sure I'll be able to make a reasonable commitment. Is there a sign-up deadline?
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
It's assumed that some will drop out for various personal reasons; (it can happen to any of us unexpectedly).Eburt wrote:I am tentatively interested (any room would be fine - probably one of the indoor only ones since they seem less popular). However, I am in the middle of a lot of real life things right now, so I'm not sure I'll be able to make a reasonable commitment. Is there a sign-up deadline?
I don't know the deadline, but I would assume it's sometime in the next two to three weeks... The mod is supposed to be well underway, if not close to done by then ~as I understand it. But who knows... The ORRR2 was supposed to take two months or so, and took us a year.
(But I doubt anyone can or wants to invest that much into it a second time.)