Poll: Who is currently creating a Mod?
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: Poll: Who is currently creating a Mod?
well its not a mod yet but working hard on finally realizing a neogothic/Industrial themed asset pack + accompanying demo level, wich i gues at some point will turn into a mod though ( as the sets expand)
Re: Poll: Who is currently creating a Mod?
How is that coming, Mr. Balls?
The Mechanic Age of Mystrock would love this effort.
The Mechanic Age of Mystrock would love this effort.
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: Poll: Who is currently creating a Mod?
oh its coming a long very nicely, some troublesome portjob stuff has been removed, the whole thing is graphically reworked for max detail, and xcept for some placeholders that need they proper models assigned, and a set of stairs and some small stuf its almost good to go , but i shall hit u up with some updated goodies shortly...me thinks you'll be pleasantly surprisedAzel wrote:How is that coming, Mr. Balls?
The Mechanic Age of Mystrock would love this effort.
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: Poll: Who is currently creating a Mod?
I read this thread just now...
I work on a mod since February, I plan to finish the beta version at the end of the year, about 20 levels axed on a story based on celtic(irish) mythology.
I work on a mod since February, I plan to finish the beta version at the end of the year, about 20 levels axed on a story based on celtic(irish) mythology.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
- Halluinoid
- Posts: 165
- Joined: Tue Apr 02, 2013 7:08 pm
- Contact:
Re: Poll: Who is currently creating a Mod?
haha Cube was a great fun monster to have as a modding asset in LOG1Azel wrote:Yeah I tried and failed miserably to bring the Cube over to LoG 2. I had him animated in the center of my "Myst Island" but his textures were off so I scrapped the attempt. I know a little more now than I did back then so maybe I will give it another shot
looked for it in the asset pack II but don't see it, can you imagaine a CUBE stomping around a beach level, splashing in and out of the heavenly waves just imagine it, what a scene!
Beleagured Castle LOGII complete