[MOD] - Eye of the Atlantis - version 3j

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marten_1992
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by marten_1992 »

that I cannot say but I doubt it would make a difference
for me it worked best that way
Mortimer had a bow and a dagger as second weapon
my paladin was equiped with some magic clothing to increase his accuracy
Avae had some points in air magic and energy potions
and I did a lot of sliding ;)
Last edited by marten_1992 on Sat May 02, 2015 9:56 am, edited 3 times in total.
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marten_1992
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by marten_1992 »

you sold your mortar ??
then get one somehow, you will have a hard time without it later
you got the hint about crypt level 2 ???
Last edited by marten_1992 on Sat May 02, 2015 9:58 am, edited 2 times in total.
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hansbleeb
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by hansbleeb »

marten_1992 wrote:you sold your mortar !!
then get one somehow, you will have a hard life without it later
you got the hint about crypt level 2 ???
no not the mortal, but the ingredients.. and a lot of stuff i can not sell it... before i start the game all over with version 2a i go check the crypt level...
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marten_1992
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by marten_1992 »

then you should try to get some ingredients
you ll find etherweed in many underwater places
Last edited by marten_1992 on Fri May 01, 2015 10:02 pm, edited 1 time in total.
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hansbleeb
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by hansbleeb »

ha i feeling now a lawnmower mowing the grass........
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marten_1992
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by marten_1992 »

seems you got it :D
have fun then !

:geek: :geek: :geek:
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hansbleeb
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by hansbleeb »

marten_1992 wrote:then you should try to get some ingredients
you ll find etherweed in many underwater places
its better to play the game over again with a better timing.. my playing time was now almost 17 hours for 19/54 levels..
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marten_1992
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by marten_1992 »

maybe
anyway keep your ingredients and be careful what you sell
and where to spend points ;)
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Ektopl@sm
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Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Post by Ektopl@sm »

Hello, I'm Playing 1a version.
SpoilerShow
i can't solve Mummy puzzle, there is always one of them bellow the path, so i can't force it to stay on a plate because it is down ...
Tried to reset with the switch but same things happens, 3 up, 1 down ...
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marten_1992
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mummies

Post by marten_1992 »

@Ektopl@sm
SpoilerShow
destroy the mummy that has fallen down - not sure if that is necessary - reset the bridges and use the switch, new mummies will spawn and you can try again
and be careful, the mummies very often fall down when they try to hit you and you step back one field
so trap one, save, trap the next and so on
and just be careful where you walk ;)
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