Poll: Who is currently creating a Mod?

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!

I am currently creating a mod

Poll ended at Thu May 07, 2015 7:24 pm

I do!
10
83%
I don't. (second option must be available in polls...)
2
17%
 
Total votes: 12

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odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: Poll: Who is currently creating a Mod?

Post by odinsballs »

well its not a mod yet but working hard on finally realizing a neogothic/Industrial themed asset pack + accompanying demo level, wich i gues at some point will turn into a mod though ( as the sets expand) 8-)
Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Poll: Who is currently creating a Mod?

Post by Azel »

How is that coming, Mr. Balls? :mrgreen:

The Mechanic Age of Mystrock would love this effort.
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odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: Poll: Who is currently creating a Mod?

Post by odinsballs »

Azel wrote:How is that coming, Mr. Balls? :mrgreen:

The Mechanic Age of Mystrock would love this effort.
oh its coming a long very nicely, some troublesome portjob stuff has been removed, the whole thing is graphically reworked for max detail, and xcept for some placeholders that need they proper models assigned, and a set of stairs and some small stuf its almost good to go 8-), but i shall hit u up with some updated goodies shortly...me thinks you'll be pleasantly surprised ;)
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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: Poll: Who is currently creating a Mod?

Post by Duncan1246 »

I read this thread just now...
I work on a mod since February, I plan to finish the beta version at the end of the year, about 20 levels axed on a story based on celtic(irish) mythology.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
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Re: Poll: Who is currently creating a Mod?

Post by Halluinoid »

Azel wrote:Yeah I tried and failed miserably to bring the Cube over to LoG 2. I had him animated in the center of my "Myst Island" but his textures were off so I scrapped the attempt. I know a little more now than I did back then so maybe I will give it another shot :shock:
haha Cube was a great fun monster to have as a modding asset in LOG1

looked for it in the asset pack II but don't see it, can you imagaine a CUBE stomping around a beach level, splashing in and out of the heavenly waves :D just imagine it, what a scene!
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