BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers needed)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
fazzasx
Posts: 104
Joined: Mon May 27, 2013 12:35 am

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by fazzasx »

spacecookie wrote:Hi, are you still attempting this project?

I only ask because I was creating portraits for the old Bloodwych characters, based upon the originals, and was wondering if you would want to include them?
Hi spacecookie,

Thanks for your interest and yes I am still in the final stages of this work. If you do have the portraits I will indeed include them into the project and also give the credit that you created them.

Thanks for this and let me know if you need anything more?

Simon
Zastaph
User avatar
spacecookie
Posts: 26
Joined: Tue Sep 18, 2012 4:23 pm
Location: SW Ingalund, innit.
Contact:

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by spacecookie »

I don't know if they are what you're after, but here's the sample of the first 4.

If you like them then I can drop-box them for you, and I'll make a few more over the next few days.

If on the other hand you want something a bit better, and not based on the game images, then I can do that too, but that's a lot more work and I wont be able to produce more than one per day at the most. An example of that is Eleanor, as my avatar pic here
<<<---

Image
User avatar
fazzasx
Posts: 104
Joined: Mon May 27, 2013 12:35 am

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by fazzasx »

spacecookie wrote:I don't know if they are what you're after, but here's the sample of the first 4.

If you like them then I can drop-box them for you, and I'll make a few more over the next few days.

If on the other hand you want something a bit better, and not based on the game images, then I can do that too, but that's a lot more work and I wont be able to produce more than one per day at the most. An example of that is Eleanor, as my avatar pic here
<<<---

Image

Hi spacecookie

These portraits look great and I really appreciate you doing this work.

If you let me know the location I will get them or if you prefer you can pm me the location, whatever is best for you.

Again a massive thank you for doing this.
Zastaph
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by trancelistic »

Wow this is great. ALso the portraits are very very nice.
Its nice people still work on log 1. <3
Cu later. Gonna check out your mod:)
User avatar
spacecookie
Posts: 26
Joined: Tue Sep 18, 2012 4:23 pm
Location: SW Ingalund, innit.
Contact:

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by spacecookie »

It seems the project is moving along with my arts. More portraits coming soon, to a Grim-wych near you! ^_^
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by trancelistic »

Haha. I'm enjoying the mod so far. ( hey its another one)
A bit hard. But wasn't all oldschool games?

I've never played or heard of the orgi game. Sure I know DM or Eotb etc etc etc. But this one, I've never heard of. So to me its a double challenge to defeat his mod. I will enjoy every moment of this I'm sure..

Ps, Not wanna be a whiner But it looks like you've double placed something at the start of the dungeon. It gives me frame things, like if you would put a 2x a pillar on the same spot.. ( not whining, just telling)

its close to a double door.... ye.. all has a double door, but its really in the begin, perhaps the third (1 of 2) doors I opend.


So far loving yout mod<3
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by trancelistic »

Crash:

I would advise giving the NPC gormog 10000000 hp> because I was stucked and I killed him with my bow&arrows + fireballs.
Then a few seconds later the game crashed with no error log :)
I also must say, the begin is really hard. My swords do 0 to 1 damage on the orge's in the begin, it took forever to kill them.
ALso the longbow can't be used in the begin because it ask 17 in missles skills. ( but now I got it finaly:)



ps I'm stuck :( But don't tell me. I will try to solve it.
User avatar
spacecookie
Posts: 26
Joined: Tue Sep 18, 2012 4:23 pm
Location: SW Ingalund, innit.
Contact:

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by spacecookie »

Did you solve your stuckness after?

I'm a long time fan of Bloodwych and spent many hours playing it originally, so I might accidentally be able to help you if you are stuck, though with this version it's so much more difficult at this stage of it's development.

We're looking to change as the project moves along and there should be custom avatars and maybe a custom texture set based on the original. I'm sorry but I can't help any further as fazzasx is the co-ordinator as he started this project :)
User avatar
spacecookie
Posts: 26
Joined: Tue Sep 18, 2012 4:23 pm
Location: SW Ingalund, innit.
Contact:

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by spacecookie »

Looking at a new texture set based on the original walls, test render.

Image

Direct link:-
http://loveablemoggy.deviantart.com/art ... 1431148187
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede

Post by trancelistic »

Nice work.

And yes haha, I'm stuck:D
Post Reply