Hiring party member(s) script - SOLVED

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: Hiring party member(s) script - SOLVED

Post by Duncan1246 »

Torham Zed wrote:I'm not sure what you mean by init.lua file, but I'll give it a go nonetheless. I might re-install the thing because I've fiddled with it beyond repair by now and I think I might have ruined it. Once that's done, I suppose I'll copy everything into my Mod Assets. Following the directions given, it would seem the Champion's folder would belong in the Dungeon folder, but that doesn't work. It also doesn't seem like the other two of the three script entities are connected to anything. Is that so? The one that brings up the GUI is connected to the trigger, obviously, but what about the other two? They just seem to float there. Won't they simply not do anything if they aren't connected, or at least selected to run-at-start?

It's true though. I'm not cut out for this and never will be. I just want to tell stories, that's all. In my experiments in Grimrock 1, I never had the courage to even attempt copying and pasting scripts. I suppose after I gained the self-confidence, I got carried away. Even so, I won't give up on it just yet.

I thank you for your response, and dealing with my defeatist tone. Your patience is appreciated.
Hi Torham,
Nobody has all the skills necessary to made a mod at the top, some are more scriptwriters than story tellers, some have graphics abilties and knowledge, some are better to conceive difficult puzzles... No matter! Each mod could find players who like it . And at the end, the story is a powerful tool to drive the whole thing. So, go on, and all the community will help when you needs so.
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Torham Zed
Posts: 18
Joined: Sun Apr 28, 2013 8:47 am

Re: Hiring party member(s) script - SOLVED

Post by Torham Zed »

Thank you all so much for your kind words. I didn't expect to find moral support when searching for the technical. I'll carry on with the dungeon, and perhaps release it to the workshop once it's done. Maybe it will go though a sort of testing phase, although it would be rude to post something that I felt I could do better on and expect people to tell me what's wrong. I want you all to know that those were the most inspirational words I've heard today, and you should feel proud for saying them.

My dungeon will be titled "Mists of Willowheart", if anyone's interested. It's a solo adventure that's supposed to be lonely, challenging, and paranoia inducing, preying on the adventurer's instinct. It won't be up for a while yet, but I expect to make good progress on it withing the next month or so. (An unrelated question: Why doesn't the Willow Tree model show up in the editor? It just doesn't appear, like the asset is missing. I'll have to rename it Oakheart if things carry on like this! heh heh.)

Thank you again.
Post Reply