The Mountain

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TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Re: The Mountain

Post by TheLastOrder »

Facepalm.

Haven't slept in a long time :o

Yeah, The Protected... so... xD
SpoilerShow
With each switch you can find only one position to clear one of the 4 force fields on the way. Once you've cleared all AND all the spear doors are DOWN then the last force field is automatically disable. Thanks the gods you solved The Hidden!!! :mrgreen: So no spoiler there.
Good luck out there!! :D
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Trollmann
Posts: 24
Joined: Sun Apr 15, 2012 6:31 pm

Re: The Mountain

Post by Trollmann »

Need help with "The Hidden", as it keeps on crashing the game when I set the correct levers and press the button.

Here's the error message:
SpoilerShow
=== Software Failure ===

#the_hidden_script_entity.script:13: attempt to call method 'removeConnector' (a nil value)
stack traceback:
#the_hidden_script_entity.script:13: in function <#the_hidden_script_entity.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Re: The Mountain

Post by TheLastOrder »

Trollmann wrote:Need help with "The Hidden", as it keeps on crashing the game when I set the correct levers and press the button.

Here's the error message:
SpoilerShow
=== Software Failure ===

#the_hidden_script_entity.script:13: attempt to call method 'removeConnector' (a nil value)
stack traceback:
#the_hidden_script_entity.script:13: in function <#the_hidden_script_entity.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I'll take a look carefully to this, first time I see this error... :shock:

Thanks a lot for reporting it!
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bacchus1974
Posts: 77
Joined: Sun Apr 08, 2012 7:35 pm

Re: The Mountain

Post by bacchus1974 »

i come finish this great mod i wait with impatient the second part thanks you thanks you
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: The Mountain

Post by hansbleeb »

how can i download the steam link??
if i follow the link i see on my steam account this..
Subscribe to download: The Mountain (Unofficial Expansion)
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lurker
Posts: 107
Joined: Thu Nov 01, 2012 9:58 pm
Location: Richmond, VA
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Re: The Mountain

Post by lurker »

TheLastOrder wrote:
Dr.Disaster wrote:I could use a few hints.
SpoilerShow
Fire essence: i know "Gravis aequalis Letis et Letis" roughly translates to "heavy equals light and/plus light" according to the hint scroll found in the maze yet i wonder what is considered heavy or light here. It seems adding up item weight alone ain't it; i've already tried that to no avail: putting in mole jerky (1.4 kg) = rock (0.7 kg) + rock (0.7 kg) does not open the door.
Also tried alchemist recipes like light ingredients for heavy fire bomb but no dice.
SpoilerShow
Air essence: without a clue what to do 8 levers and 8 pressure plates labeled "I" to "VIII" plus 4 alcoves and 4 torch holders combine to a pretty high number of combinations.
SpoilerShow
'they' are the sum. take a look to the text written at the entrance of the maze.

In the other thing, you may check the rock face in the runner first part, where you found the ethereal dagger!
:mrgreen:
Even with these hints I'm still not getting it.
SpoilerShow
So "they" are the four, so 2 + 2 = 4, right? There are three alcoves so I've tried 2kg in 2 of them and 4kg in the other. I've tried 2 and 4 items and even tried it where each item is 1kg so I have 2 items totally 2kg, etc. No dice.

The other riddle is completely beyond me.
Also, I've managed to get stuck in the maze.
SpoilerShow
Image
So the pit in front of the party and the other pit off to the right without the question mark are both open. How do I close the pit off to the right? I thought of the doing The Runner again, but the button by the ethereal blade doesn't do anything anymore.

Also, how do I open the pit with the question mark? Haven't figured that one out yet.
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: The Mountain

Post by Dr.Disaster »

lurker wrote:Even with these hints I'm still not getting it.
SpoilerShow
So "they" are the four, so 2 + 2 = 4, right? There are three alcoves so I've tried 2kg in 2 of them and 4kg in the other. I've tried 2 and 4 items and even tried it where each item is 1kg so I have 2 items totally 2kg, etc. No dice.

The other riddle is completely beyond me.
Your math does not match the hints. All of them must apply.
SpoilerShow
While 'they' are the sum and the four your sum is eight.
lurker wrote:Also, I've managed to get stuck in the maze.
SpoilerShow
Image
So the pit in front of the party and the other pit off to the right without the question mark are both open. How do I close the pit off to the right? I thought of the doing The Runner again, but the button by the ethereal blade doesn't do anything anymore.

Also, how do I open the pit with the question mark? Haven't figured that one out yet.
The pit in front of your party is easy to close: the lever for it is straight ahead, past pit and bridge.

Once the pit to the right is open it stays open. Yet you are not stuck. You can still reach that lever by going all the way around, passing The Runner, The Tenacious and The Evasive; just tried it myself.

The pit with the question mark opens once you solved the maze.
Eburt
Posts: 69
Joined: Thu Feb 05, 2015 5:44 am

Re: The Mountain

Post by Eburt »

I'm having a lot of fun playing through this mod! But, I'm having a bit of trouble - would appreciate any hints on how to progress.
SpoilerShow
I'm currently in Keelbreach Swamp. I've completed The Protected and explored the first side of the river. I found The Hidden, and I think I see the Mine Key necessary to enter, but I have no idea what to do down in the Keelbreach Caves to get it. I also have no idea how to get to the area of Keelbreach Swamp, across the river where I can see the save crystal. Any assistance with either of these would be much appreciated. Thanks!
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TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Re: The Mountain

Post by TheLastOrder »

Eburt
SpoilerShow
Follow the Path of Faith. Look for it, and follow it. Until the end.
:mrgreen:

Lurker
SpoilerShow
Levis et Gravis: 2 = 1 + 1 (total four, they). You're not stuck, there's a way to go everywhere XDDDD Tested (carefully) ;) And the info you're missingg is where the ethereal blade. Just in case I suggest to make notes in the minimap, to remember what the stone faces say; there's a few puzzles around and you need all the info.
Good luck guys and thanks a lot for playing the mod!
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marten_1992
Posts: 146
Joined: Thu Nov 29, 2012 12:49 pm
Location: Germany

Tenacious ?!

Post by marten_1992 »

really great mod !
very intelligent and tricky level design.
also some wonderful new items
thx very much for your efforts :D :D :D
my only problem is I m not able to figure out what to put on the Tenacious pedestal !?
I would really appreciate some hints !
bregdan anweald gafeluec ...
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