Here's a list of sound files that aren't in the standard assets or commented out in the asset pack, but exist in the game data. You can use these paths to define them for use in your own mods. This list is incomplete.
assets/samples/characters/party_move_03.wav
assets/samples/characters/party_move_04.wav
assets/samples/characters/party_move_05.wav
assets/samples/characters/party_projectile_hit_01.wav - Similar to a hit_flesh sound but lacks an impact.
assets/samples/magic/enchantment_01.wav - The "generic_spell" sound from Grimrock 1.
assets/samples/monsters/ogre_pain_01.wav - An ogre groaning in pain.
assets/samples/monsters/ogre_pain_02.wav - An ogre yelling in pain.
assets/samples/monsters/spider_attack_02.wav
assets/samples/monsters/spider_idle_01.wav - Resembles the spider's move sound.
assets/samples/monsters/spider_pain_01.wav - One of the shrieks from Grimrock 1 spiders.
assets/samples/monsters/spider_pain_02.wav - The other Grimrock 1 spider shriek.
assets/samples/weapons/bn5lym6.wav - Resembles impact_arrow or impact_blade.
assets/samples/weapons/hit_flesh_02.wav - Sound of tearing/squishing flesh, too slow for a weapon impact.
assets/samples/weapons/whoosh_melee_02.wav - A lighter swooshing sound than whoosh_melee_01.
assets/samples/music/prison_ambient.ogg - The ambient track used for the prison in Grimrock 1.
assets/samples/music/temple_ambient.ogg - The ambient track used for the temple in Grimrock 1.
assets/videos/intro.ogg - The audio for the intro video.
assets/videos/outro1.ogg - The audio for the airship ending video.
assets/videos/outro2.ogg - The audio for the Nexus ending video.
List of "hidden" sound files in assets
List of "hidden" sound files in assets
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: List of "hidden" sound files in assets
God-Dangit minmay, how am I supposed to dislike your hatred for everything ever born, if you're always RIGHT?
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: List of "hidden" sound files in assets
How do i play ogg files?
Just defining a sound give me an error "not a RIFF file".
Just defining a sound give me an error "not a RIFF file".
Re: List of "hidden" sound files in assets
OGGs can just be played as an ambient track.
The definition would be
For sound-effects you can just use mono WAVs.
The definition would be
Code: Select all
defineAmbientTrack{
name = "atmo_1",
filename = "mod_assets/sounds/Atmo.ogg",
volume = 1.3,
}
For sound-effects you can just use mono WAVs.
Last edited by THOM on Wed Apr 01, 2015 1:11 pm, edited 1 time in total.