The one complaint.

Talk about anything Legend of Grimrock 1 related here.
Liljagare
Posts: 2
Joined: Sun Mar 04, 2012 11:23 am

The one complaint.

Post by Liljagare »

I've been playing Dungeon Master off and on since release, on Amiga and then Emulators, java etc..

The one thing I can complain about, is magic casting, it feels wierd to right click on the hand to get the spell runes up. Dungeon Master did it better.

Otherwise, a solid 5/5 dungeon crawler for me.. :P
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Nachtfischer
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Joined: Wed Mar 28, 2012 6:04 pm
Location: Germany
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Re: The one complaint.

Post by Nachtfischer »

Isn't it just different instead of weird? It actually feels quite intuitive that way (every attack/use is done by right clicking)... to me at least. ;)
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: The one complaint.

Post by Darklord »

I actually quite like it, I've come straight from DM to. (Was playing it just 2 days ago!)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Goffmog
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Re: The one complaint.

Post by Goffmog »

It's similar to Eye of the Beholder, I guess, where you had to click on the spellbook or holy symbol, then pick the spell.

Anyway, enough of this foruming, back to the dungeon :)
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London Pride
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Location: Copenhagen, Denmark

Re: The one complaint.

Post by London Pride »

Please don't change it, is great how it is!
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Jack Dandy
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Joined: Fri Mar 02, 2012 2:22 pm
Location: Haifa, Israel

Re: The one complaint.

Post by Jack Dandy »

I'd rather it stay the same. I like their design philosophy- spells shouldn't be just "pick and go".
muffinman5423
Posts: 6
Joined: Thu Apr 12, 2012 4:14 pm

Re: The one complaint.

Post by muffinman5423 »

It seems like everyone want to get rid of the tension in combat. The point in the rune system is so you can't spam powerful spells and makes you think in combat. please don't change it
Rorrik
Posts: 54
Joined: Fri Mar 02, 2012 7:28 pm

Re: The one complaint.

Post by Rorrik »

I admit the right clicking was tough on my laptop, until I got a mouse, now I've got the hang of it I can't think of a better spell system.
askjosh
Posts: 11
Joined: Wed Apr 11, 2012 6:44 pm

Re: The one complaint.

Post by askjosh »

I would like to have a 4 slot spell book that can be hot key'd to alt 1, alt 2, ect... then when we click on the spell book it would allow us to select 4 different rune combinations and they would be assigned to those hot keys for quick and easy access.
thimble
Posts: 14
Joined: Thu Apr 12, 2012 6:49 pm

Re: The one complaint.

Post by thimble »

The OP mentions dungeon master. Don't criticise her or him for wanting "click and go" because that is not at all how dungeon master worked!

In fact dungeon master took more actions to prepare spells than this game did!
- select character appropriate tab
- select power level
- select at least one rune
- click on the rune output to cast spell

this game
- rightclick on castyhand
- click on at least one rune
- click on the cast button

I do agree it feels clunky though. How can my mage punch? If my mage is carrying a compass, why can't they cast a spell?

I don't really like the right-click-on-weapons to attack though anyway, I'm constantly left clicking to do the 'default action' and disarming my party. And it's not like I've played dungeon master in 8 years, so I don't think this is inertia speaking. I did prefer DM's approach of having attack buttons be one set of buttons and the equip be in a different area, but not just because i'm used to it. It made mistakes nearly impossible.
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