[Tileset] The Winter Tileset - Released

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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

[Tileset] The Winter Tileset - Released

Post by Skuggasveinn »

The link for it is here.
http://www.nexusmods.com/legendofgrimrock2/mods/29/

The Info:
There are in fact 2 tilesets that come inside these files.
The Winter Tileset and an Urban Town tileset.
These tilesets will be updated over time with new assets, I will try to take great care in never renaming any asset after its release so that people should always be able to update there mods in progress.

The two tilesets can be imported separately to your mod by placing the following lines into your init.lua
import "mod_assets/sx_winter_tileset/scripts/sx_winter_tileset_init.lua"
import "mod_assets/sx_urban_town/scripts/sx_urban_town_init.lua"
... and copy the respected folders to your mod.

The init.lua on the example dungeon also has party hooks for the particles and sounds for the environmental effects (snow / rain etc) , you need to copy that over to your party hooks.

Please have a look at the dungeon file that comes with this mod with the editor to play through an example.
It will answer many questions for you.
The script (yes only one) inside the example has comments to help you leverage what can be done with these assets,
like how to make it snow, how to stop it, how to start the rain etc, its all really basic.

You can list out all the winter assets in your asset browser by using the keyword winter
You can list out all the urban assets in your asset browser by using the keyword urban

Some miscellaneous assets ( like sx_barrel_chest ) that don't really belong to one or the other can all be found by using the keyword sx_
All assets in these files start with the prefix sx_

There are 8 tiles included to paint with.

autumn_trees_large
winter_frozen_lake
winter_ground_1
winter_ground_2
winter_ground_3
winter_trees_large
winter_trees_small
winter_wall

The Work:
Most of the 3D models are just re-skinning of the original Forest and Beach models from LoG2
We also have some custom 3D models or modified LoG2 models by Skuggasveinn.
The snow and ice sounds where recorder by Skuggasveinn on location at Snæfellsjökull glacier in Iceland, and at the national park Heiðmörk.
The door sound was created by Skuggasveinn.
The rain loop was worked out of sample by Skuggasveinn that came from http://www.soundbible.com (see http://soundbible.com/about.php for details)
The silent sound came from Phitt.
The Rain emitter Particle effect is a copy/paste from an example that minmay did (the rain drop sprite is Skuggasveinn)

The Thanks:
For helping me out with advice, critique and testing over at the Grype
Drakkan
John Wordsworth
Isaac
msyblade

The Show:

Snowy waste with the winter sky.
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The Ruins.
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The Urban Houses.
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Elevations with the Rope Ladder.
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The Autumn Trees.
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The Rainy Mountain Pass.
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Is this the final ?
No like I said, this will get updated and the community can have a lot to say with what, so if this fits in your mod, please try it out and give me feedback on what can be added or improved (within reason :D )

hope you will enjoy.

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Vandalar
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Location: Montreal, Canada

Re: [Tileset] The Winter Tileset - Released

Post by Vandalar »

Impressive work as usual Skuggasveinn ! Keep it up !
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [Tileset] The Winter Tileset - Released

Post by Drakkan »

one of the best asset around, I love that crunky sound when walking over snow, it was pleasure to test it, thanks for all your effort !
Breath from the unpromising waters.
Eye of the Atlantis
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Ciccipicci
Posts: 154
Joined: Mon Oct 08, 2012 12:55 am

Re: [Tileset] The Winter Tileset - Released

Post by Ciccipicci »

It says that little details make something big. Let me say, after tested heavily your new tileset(s) that its the best environment seen since Log2 modding scene started. I simply love the snow, the atmosphere, all the tiles and how they fit perfectly with the style of the original ones. It is a must have for every player and I think a lot of freezing lands are coming in the early future. Brrr

Now, reading you're update the tileset adding new content, here's my ideas:
SpoilerShow
- Winter_cave_in
- An animated rope with a grappling hook to climb
- A ladder without the wood support but fixed in the rock with nails.
- Vertical nails to make a cliff climbable
- winter broken/disrupted walls to make mountain elevations varied and not flat
- Snowy statues
- Snowy fountain
- Snowy ivy
- more rockpiles
- breakable ice on walking
- Snowy bridge
- New snowy bridge thin and animated like the new ladder model to connect sides of two cliffs
- Snowy lantern
- Snowy torch
- Snowy Castle, Pyramid etc
- a ground for dungeon, temple, mine, ecc with a little bit of snowy in the center that fits with no snow confinant tiles/grounds
(In a mine, for example, it'll be useful to place one of this tile with a ceiling and a snowy/rain 1 square already available particle effect)
- Snowy stairs like the in/out one to connect different terrain levels
- Snowy wells
- Snowy shipwreck
- Snowy Turtle Monster
- Snowy Nail Monster
- Snowy pedestals
- Snowy beacons
- Waterfall and frozen waterfall
- Stalactites and Stalagmites models for frozen caves
- Snowy dighole


- More Town window walls
- Wells
- Wood/Stone stairs to connect different house levels
- Clutter for houses
- Snowy roofs
- A large variety of clickable doors
Eburt
Posts: 69
Joined: Thu Feb 05, 2015 5:44 am

Re: [Tileset] The Winter Tileset - Released

Post by Eburt »

Absolutely beautiful. I'm looking forward to exploring some arctic wastes in future mods!
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JohnWordsworth
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Re: [Tileset] The Winter Tileset - Released

Post by JohnWordsworth »

Downloaded and had a run around in the sample dungeon last night. Very cool!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Eleven Warrior
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Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: [Tileset] The Winter Tileset - Released

Post by Eleven Warrior »

Yo thank god this set is out :) Now I can start my mod ye haaaaaa Thxs Skuggs awesome bro. Sx Town set, Winter set and mine set here we come. Brilliant mate just brilliant.
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zimberzimber
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Joined: Fri Feb 08, 2013 8:06 pm

Re: [Tileset] The Winter Tileset - Released

Post by zimberzimber »

The tileset is just beautiful!
Loved the barrels, made me feel safe about looking into something without a chance for teeth followed by a screech. (pls no)

There is just one thing I missed, or am missing. Hidden buttons for the urban houses and the ruins.
On another note, you can fall through the roof above the doors! :D
My asset pack [v1.10]
Features a bit of everything! :D
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AndakRainor
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Joined: Thu Nov 20, 2014 5:18 pm

Re: [Tileset] The Winter Tileset - Released

Post by AndakRainor »

Thanks a lot for this beautiful set !

Do you plan on expending the urban town set for more variety ? I've tried the town set shared by Eleven Warrior, could you merge your two sets in a convenient file structure ?

Oh, and do you think it would be possible to have non deserted towns in future mods or are npc town folks too much work to be reasonable ?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [Tileset] The Winter Tileset - Released

Post by bongobeat »

thank you, I'm gonna try it :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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