Wall Sets LOG 1 Ported over to LOG 2

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Isaac »

The editor crashes 1-3 times at launch almost any time that I start using it; it runs without crash ~eventually.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by petri »

Isaac wrote:The editor crashes 1-3 times at launch almost any time that I start using it; it runs without crash ~eventually.
Do you have an error log somewhere?
User avatar
Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Isaac »

petri wrote:
Isaac wrote:The editor crashes 1-3 times at launch almost any time that I start using it; it runs without crash ~eventually.
Do you have an error log somewhere?
Not for that issue, but I should be able to in a few days... Recently (as of last week) I have [Nvidia geforce 280] video card issues that prevent me from running anything that uses the GPU.

But this issue with the editor crashing, has been since day 1. Basically I run the game, choose the editor option at the menu, and the editor usually crashes (with a dialog popup), and does this a few more times until it does not. :? It's always been like that, but never a serious impediment.

I would have thought it far more commonplace, and experienced by others, but if it hasn't been, then it's probably my system. If I can reproduce the error after the upgrades, then I will pass it along. (I expect to be able to, but I don't really know yet.)
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by petri »

Isaac wrote:I would have thought it far more commonplace, and experienced by others
Well, at least I haven't heard about this before.
User avatar
Eleven Warrior
Posts: 744
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Eleven Warrior »

Ciccipicci wrote:Hello, I have 2 questions:

- The version 3 of the Mine Set is the final release?

- What is the code to mix the alcove barrel with a breakable barrels?

Thank you :D
Hi mate :)

1 - Ok the mine set 3 is the last upgrade atm.
2 - I am not sure what you mean about the alcove barrel question though? Need some more info on this mate :)
User avatar
Eleven Warrior
Posts: 744
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Eleven Warrior »

petri wrote:
Isaac wrote:I would have thought it far more commonplace, and experienced by others
Well, at least I haven't heard about this before.
Petri would it be the way I did the wall sets?
User avatar
Ciccipicci
Posts: 154
Joined: Mon Oct 08, 2012 12:55 am

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Ciccipicci »

I mean this:
SpoilerShow
Image
I don't want to make sx_barrel_chest and barrel_crate_block overlap but merge both. In this specific case put the sx_barrel chest in the same position of 1 barrel.
User avatar
Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Skuggasveinn »

Ciccipicci wrote:I mean this:
SpoilerShow
Image
I don't want to make sx_barrel_chest and barrel_crate_block overlap but merge both. In this specific case put the sx_barrel chest in the same position of 1 barrel.
I've already done this, It's included in the Winter stuff that will see the light of day in the next couple of evenings.
https://www.youtube.com/watch?v=XK258c6Bs2c you can see it in action around the 0:25 mark

kind regards.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
User avatar
Ciccipicci
Posts: 154
Joined: Mon Oct 08, 2012 12:55 am

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by Ciccipicci »

I have bookmarked the Winter Tilesets nexus page already from yeserday! :D
Is watching this video that I've discovered the barrels merged that I need and I've thinked it was released apart.
Can't wait!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Wall Sets LOG 1 Ported over to LOG 2

Post by bongobeat »

Skuggasveinn wrote:
Ciccipicci wrote:I mean this:
SpoilerShow
Image
I don't want to make sx_barrel_chest and barrel_crate_block overlap but merge both. In this specific case put the sx_barrel chest in the same position of 1 barrel.
I've already done this, It's included in the Winter stuff that will see the light of day in the next couple of evenings.
https://www.youtube.com/watch?v=XK258c6Bs2c you can see it in action around the 0:25 mark

kind regards.
Skuggasveinn.
this is great! :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Post Reply