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petri wrote:Ok, I'm out of Glögg, and I think I've done enough damage to the code base, so I think it's time to stop now. Thank you everybody for participating! This was great fun!
The changes will be soon pushed to a Steam beta branch. Once they are fully tested and we can be sure that no new bugs have been introduced to the main campaign we can release the final version.
Cheers!
A great thread of quick and interesting new changes. Thanks so much for these.
(Tomorrow, I might get to use some of them. )
petri wrote:Ok, I'm out of Glögg, and I think I've done enough damage to the code base, so I think it's time to stop now. Thank you everybody for participating! This was great fun!
The changes will be soon pushed to a Steam beta branch. Once they are fully tested and we can be sure that no new bugs have been introduced to the main campaign we can release the final version.
Cheers!
Damn, I'm too late (was at work all day)
I wanted to ask for an "onUseTeleporter" hook (to be used in conjunction with "party.gravity:setFallingSpeed()"), so that I can script this: viewtopic.php?f=22&t=9564