"Backwards-compatible" Vitality
Re: "Backwards-compatible" Vitality
NO its not ..Because if you choose to develop your Vitality first.You will have a character that is gimped in his abity to cause damage for most of the game...and probalby will not be able to complete the game. If you want maximum health go for it. Its your decision.
Re: "Backwards-compatible" Vitality
Its not a game about developing your character to his maximum potential. Perfectionists need not apply. Its about developing in such a way as to survive the trials and tribulations set before you.
Re: "Backwards-compatible" Vitality
It certainly is a choice, and perhaps it's even like that on purpose, but that doesn't mean it's good game design. It causes VIT to be less useful/desired the more the game goes on, whereas ideally there should be an equal appeal to each stat regardless of what point in the game you're at. It'd be like if they scaled enemy accuracy exponentially throughout the game, which would essentially cause DEX to become inferior to VIT due to evasion becoming less and less useful with no way to reallocate.
I agree that in this game (and almost every game, really) it's not that big of a deal. But it's still bad design!
I agree that in this game (and almost every game, really) it's not that big of a deal. But it's still bad design!
Re: "Backwards-compatible" Vitality
So your suggestion it to make vitality completelly useless. Take it completelly out of the game..and just have a set number of health points every level up. So that all characters are exactly the same.
I like having choices.....Stop worrying about your stats, and simply play and enjoy the game.
I like having choices.....Stop worrying about your stats, and simply play and enjoy the game.
Re: "Backwards-compatible" Vitality
Where in god's name did he ever suggest that?dbgager wrote:So your suggestion it to make vitality completelly useless. Take it completelly out of the game..and just have a set numbe of health points every level up. So that all characters are exactly the same.
I like having choices.....Stop worryinh about youur stats, and simply play and enjoy the game.
Personally I don't care either way (in fact I am just more curious if it does in fact scale forward), but in his defense if 20 VIT gave a character the same exact ending health if you took all 20 up front or if you built up to it, I don't see how that makes VIT useless.
Re: "Backwards-compatible" Vitality
As I have said.It is your decision to gimp your character abilities to fight and use other abilities in order to maximize your health points. You will most likely have a character who cannot survive in the dungeon. WIth either system the decison is still there. There are only so many starting points and skill points available.
Re: "Backwards-compatible" Vitality
Honestly I'm sure what that has to do with what the OP is asking. If VIT isn't backwards compatible all it means is a difference in ending health, not that their characters are totally gimped.
D&D RPG's used to be like that...toughness was a perk that granted +1 health every level up. It used to be that if you took it at level 1 you would get +10 extra health by level 11, but if you took it at level 8 at level 11 you would only get +3 health. They changed this, though, so no matter when you took that feat it was retroactive...so even if you took the skill at level 11 you still got the complete +10 health points.
That's all the OP is asking...
D&D RPG's used to be like that...toughness was a perk that granted +1 health every level up. It used to be that if you took it at level 1 you would get +10 extra health by level 11, but if you took it at level 8 at level 11 you would only get +3 health. They changed this, though, so no matter when you took that feat it was retroactive...so even if you took the skill at level 11 you still got the complete +10 health points.
That's all the OP is asking...
Re: "Backwards-compatible" Vitality
We are not talking about ending abilities. If you are pushing the skills that give you vitality gains, such as athletics to there max..which is what you have to do to get maximum Health Points..before any other skill. getting this as early as possible. SO that there ticks to health Points will last the longest. You are not taking any other skills. Therefore you are gimped in a major way.
If you are taking a lot of vitality at the beginning of the game..You are not taking Strength, Dex, etc..Which is also going to gimp you.
If you are taking a lot of vitality at the beginning of the game..You are not taking Strength, Dex, etc..Which is also going to gimp you.
Last edited by dbgager on Thu Apr 12, 2012 7:58 pm, edited 1 time in total.
Re: "Backwards-compatible" Vitality
@dbgager You don't seem to understand. This game mechanic coming in from the paper D&D rules is something that was found flawed many times over when used in pc games, as were random health upgrades per level for instance, where people just reloaded the save until the char scored maximum health roll. Unlike any other stat, not pushing vitality max in such environment forever cripples your character. It's not a real choice, you will easily make it having max vitality, the game is not any hard - but if you don't do it, you're effectively giving yourself less health for the endgame, so you're in fact crippling yourself for later if you don't rush Athletics and max vitality. You'll add up the other skills later for the endgame, but you will never make up for that lost health per level = you would be as strong as you would have been when you started without maxing vitality, but with less health. At this point, we need a dev answer as to how this is done in Grimrock. I've started a new game and a Minotaur with 22 vitality on level 1 is getting +7 health per level as is my Lizardman with 18 vitality. Now this seems even stranger, so I'd really like an answer on this one.
Last edited by mystrdat on Thu Apr 12, 2012 8:02 pm, edited 3 times in total.
Re: "Backwards-compatible" Vitality
I don't see the answer clarified. Please stop harassing each other and contribute information towards the question, or make another thread to badger people in.
Last edited by thimble on Thu Apr 12, 2012 8:03 pm, edited 1 time in total.