I think so.
Could 'pause game' allow a video to play or allow a custom mod-credits to display, without the player fiddling with the PCs or mouselook?
One thing that seems useful to some would be to completely hide the disabled PC placeholders. In LoG1 we could never completely hide them, and at times we wanted to.
**(I may be forgetting something about LoG2 videos; I've only played one with script just once... but I'm guessing they are already fullscreen and the Player can't see the PCs.

Cutscenes are why we wanted to hide the PCs... )

I've been trying to think of something useful but not trivial... Did you see the mention about pushblocks (a few posts back); that was something I first noticed when I suddenly realized that my entire puzzle was foiled by them ignoring collisions with doors.
_______________________________
_______________________________
Well... At times I've had a need for the ability to damage a monster as an attack; not via damageTile.
Is it possible to have something like monster:damage(amount), and have that display the damage done (with the numbers)? And/or trigger the monster's onDamage hook; and have this work for other objects with health components? There does not seem to be a way to force/fake an attack.
Recently I scripted a round-about way to have an item cast a projectile spell that uses ammo items instead of charges. It works, it decrements the ammo, it doesn't cast without ammo.
Is there an easier way? Can the castSpell component get an option for ammo? This would enable new guns, and might allow for cast-able scrolls that use themselves as ammo.