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Isaac wrote:
Surface refuses items when onInsertItem returns false.
Added new hook: SurfaceComponent.onAcceptItem(self, item)
Works similar to SocketComponent.onAcceptItem()
That is wonderful.
Thank you.
** Is it still the case that a PC can be overloaded, crippled [immobilized], and then petrified; such that the player cannot empty their inventory, and the party is stuck?
This happened to me on my first play through.
Isaac wrote:Is it still the case that a PC can be overloaded, crippled [immobilized], and then petrified; such that the player cannot empty their inventory, and the party is stuck?
Isaac wrote:Is it still the case that a PC can be overloaded, crippled [immobilized], and then petrified; such that the player cannot empty their inventory, and the party is stuck?
What do you mean cannot empty their inventory?
[From memory], I was in the tomb and fell through a pit, and a PC got wounded, and then the party could not move [overloaded]... The wounded PC was then petrified by a Medusa, and I don't think it was possible for me to shed any items from the petrified PC... and so the party was rooted to the spot.
Drakkan wrote:- support for more alchemy ingredients / recipes and mixing similar to Log1, it is very limited now and moders need to make different workarounds, like spawning item on surfaces etc...
The only way I could see this happening is custom panels for item actions. Custom alchemy panel. Hmm...
depends how difficult this would be to do for you, definitely I would welcome to Glögg more minor things than just one big.
As each default ingredients is now a number I was thinking just expanding this would do (like define some new ingredient with a number/letter and it will be displayed in mortar GUI panel).
Hey Petri. Sorry for the scatty messages, trying to find a few seconds here and there at work to post.
- drawParagrah. If I call drawParagraph with a width parameter of 1 (and other reasonable parameters) then the editor always freezes. I will try at home this evening if you cannot reproduce
- containers. Hmm, might have to explain when I get more time after lunch. But the book is a container, but only for notes/scrolls and with custom GUI. Basically, in LOG1, it was possible to turn off all of the regular container GUI stuff and use the 'contents' mechanics without the GUI. I guess, containerType=custom would be cool, and it could do nothing except call onActivate/onDeactivate at the correct times.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Ehi petri! Hope your enjoy this session! I'm seeing only code request but there's the possibility to see a "mine_underwater" ? It's a great miss for me.