Wall Sets LOG 1 Ported over to LOG 2
Re: Wall Sets LOG 1 Ported over to LOG 2
The editor crashes 1-3 times at launch almost any time that I start using it; it runs without crash ~eventually.
Re: Wall Sets LOG 1 Ported over to LOG 2
Do you have an error log somewhere?Isaac wrote:The editor crashes 1-3 times at launch almost any time that I start using it; it runs without crash ~eventually.
Re: Wall Sets LOG 1 Ported over to LOG 2
Not for that issue, but I should be able to in a few days... Recently (as of last week) I have [Nvidia geforce 280] video card issues that prevent me from running anything that uses the GPU.petri wrote:Do you have an error log somewhere?Isaac wrote:The editor crashes 1-3 times at launch almost any time that I start using it; it runs without crash ~eventually.
But this issue with the editor crashing, has been since day 1. Basically I run the game, choose the editor option at the menu, and the editor usually crashes (with a dialog popup), and does this a few more times until it does not. It's always been like that, but never a serious impediment.
I would have thought it far more commonplace, and experienced by others, but if it hasn't been, then it's probably my system. If I can reproduce the error after the upgrades, then I will pass it along. (I expect to be able to, but I don't really know yet.)
Re: Wall Sets LOG 1 Ported over to LOG 2
Well, at least I haven't heard about this before.Isaac wrote:I would have thought it far more commonplace, and experienced by others
- Eleven Warrior
- Posts: 745
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Wall Sets LOG 1 Ported over to LOG 2
Hi mateCiccipicci wrote:Hello, I have 2 questions:
- The version 3 of the Mine Set is the final release?
- What is the code to mix the alcove barrel with a breakable barrels?
Thank you
1 - Ok the mine set 3 is the last upgrade atm.
2 - I am not sure what you mean about the alcove barrel question though? Need some more info on this mate
- Eleven Warrior
- Posts: 745
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Wall Sets LOG 1 Ported over to LOG 2
Petri would it be the way I did the wall sets?petri wrote:Well, at least I haven't heard about this before.Isaac wrote:I would have thought it far more commonplace, and experienced by others
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: Wall Sets LOG 1 Ported over to LOG 2
I mean this:
I don't want to make sx_barrel_chest and barrel_crate_block overlap but merge both. In this specific case put the sx_barrel chest in the same position of 1 barrel.
SpoilerShow
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Wall Sets LOG 1 Ported over to LOG 2
I've already done this, It's included in the Winter stuff that will see the light of day in the next couple of evenings.Ciccipicci wrote:I mean this:
I don't want to make sx_barrel_chest and barrel_crate_block overlap but merge both. In this specific case put the sx_barrel chest in the same position of 1 barrel.SpoilerShow
https://www.youtube.com/watch?v=XK258c6Bs2c you can see it in action around the 0:25 mark
kind regards.
Skuggasveinn.
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: Wall Sets LOG 1 Ported over to LOG 2
I have bookmarked the Winter Tilesets nexus page already from yeserday!
Is watching this video that I've discovered the barrels merged that I need and I've thinked it was released apart.
Can't wait!
Is watching this video that I've discovered the barrels merged that I need and I've thinked it was released apart.
Can't wait!
Re: Wall Sets LOG 1 Ported over to LOG 2
this is great!Skuggasveinn wrote:I've already done this, It's included in the Winter stuff that will see the light of day in the next couple of evenings.Ciccipicci wrote:I mean this:
I don't want to make sx_barrel_chest and barrel_crate_block overlap but merge both. In this specific case put the sx_barrel chest in the same position of 1 barrel.SpoilerShow
https://www.youtube.com/watch?v=XK258c6Bs2c you can see it in action around the 0:25 mark
kind regards.
Skuggasveinn.