Very cool!AdrTru wrote:Its realy brilliant framework.
I am making on own dialog for some forge mod.
Here is preview of my work
Hoping to dig in and get my hands dirty over the next few days with this.
Very cool!AdrTru wrote:Its realy brilliant framework.
I am making on own dialog for some forge mod.
Here is preview of my work
for custom base party something like hasName could be nice. This will make different dialogues available only for some party members which could make it more interesting.JohnWordsworth wrote:@Drakkan: I'll build more and more examples in over the coming weekends. With regards to optional answers, I will have a think about this. For now, you could always tweak the dialogue structure depending on the character's skills, but you're right - it would be nice if there was a relatively easy way to check for a few basic things "hasStat > Value", "hasSkill > Value", "hasTrait", "hasItem". Any more?
@JohnWordsworth:JohnWordsworth wrote:@AdrTru: Looks great! Let me know if there are any simple-(ish) widgets that would make your job easier. I want to add 'drop down' type affairs soon (which will probably pop-up a list, like the character generator) - but if you have any more useful ideas, just let me know!