First, I don't have to do my research... as I did it years ago. So, put your accusations somewhere else. I followed Petri's announcement in the dungeon-master forum & the development & change of his project and team over time.Anurias wrote:To clear up a few things;Escape from Dragon Mountain is NOT LoG. Do a bit of research on that game. I checked it out and it was being made by a different team, Petri was on that team but the rest of that team was not involved in LoG.Anurias wrote:As for 'Escape from Dragon Mountain', that is a completely different project from 2001 that was being worked on by a different team of people. Petri may have been part of that team but he was not the entire team for that project or for LoG. Anything related to Escape from Dragon Mountain is connected to that project, not LoG.
Despite the claims & public announcements (I never argued that AH didn't claimed things), LoG is 90% DM.
Yupp, a proper and truthful description. DM remade for the modern time. (as in "dungeon crawler" synonymous with "DM clone")Anurias wrote: "Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution." -Taken from AH's description of the game at http://www.grimrock.net/games/
No, what you are experiencing is the innovative power of DM who kickstarted the genre of the dungeon crawler (real-time version), which was synonymous in the 80s/90s with DM-clone, & created a horde of clones (EoB etc).Anurias wrote: That is stating the genre of the game, a dungeon crawler in the same vein as the old school dungeon crawlers. What you are experiencing as DM inspired mechanics are things that ALL dungeon crawlers of that era and genre shared in common