Success of LOG 2
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Re: Success of LOG 2
I'd also be interested in how successful LoG2 was. I hope it was very successful as there really should be more games like this.
Re: Success of LOG 2
Well said, Rithrin; you were spot on.
Personally I had to come up with a totally unique way to compose my party in order to play Grimrock a 2nd time through (via the DoomRock strategy I posted). Because other than that, as you said, the experience of mixing up parties is generally the same. Although, at this point I think we are talking about fine tuning an already wonderful specimen. Games like Baldurs Gate, Neverwinter Nights, and IceWind Dale have awesome re-playability due to the nature of the combat system and depth of the RPG content, however, they are lacking any sort of memorable feet in terms of solving or unlocking a mystery (ie, overcoming an obstacle that relies on the mental abilities of the human player).
In both Grimrock 1 and 2 there are multiple scenarios where the game rewarded you for... well, being "you." Grimrock challenges your mind as well as your skills as a gamer. This can't really amount to re-playability because how many times can you learn the same combination over and over yet act surprised each and every instance? What most games offer as replay value is little more than "distraction" ... distraction from the fact that nothing is really challenging nor unique. The Grimrock series does not implement this distraction factor; instead it puts the heart of its nature right in your face. If you survive, wait a few years for the next one. I love that about Grimrock.
Personally I had to come up with a totally unique way to compose my party in order to play Grimrock a 2nd time through (via the DoomRock strategy I posted). Because other than that, as you said, the experience of mixing up parties is generally the same. Although, at this point I think we are talking about fine tuning an already wonderful specimen. Games like Baldurs Gate, Neverwinter Nights, and IceWind Dale have awesome re-playability due to the nature of the combat system and depth of the RPG content, however, they are lacking any sort of memorable feet in terms of solving or unlocking a mystery (ie, overcoming an obstacle that relies on the mental abilities of the human player).
In both Grimrock 1 and 2 there are multiple scenarios where the game rewarded you for... well, being "you." Grimrock challenges your mind as well as your skills as a gamer. This can't really amount to re-playability because how many times can you learn the same combination over and over yet act surprised each and every instance? What most games offer as replay value is little more than "distraction" ... distraction from the fact that nothing is really challenging nor unique. The Grimrock series does not implement this distraction factor; instead it puts the heart of its nature right in your face. If you survive, wait a few years for the next one. I love that about Grimrock.
Re: Success of LOG 2
Yeah I am looking forward LOG3Rya.Reisender wrote:I'd also be interested in how successful LoG2 was. I hope it was very successful as there really should be more games like this.