Dr.Disaster wrote:
Oh! Suddenly you do acknowledge that having an appropriate GPU is relevant and it's not all about the CPU clock speed?
It's pretty "unsuddenly" as I was mentioning this in all our discussions: that Log2 is CPU AND GPU limited for reasonable resolutions. Which makes the engine pretty heavy and unique. And, regarding the original question, this leads often to overheated systems and bad performing Laptops (and even Desktop systems).
Dr.Disaster wrote:
But seriously, why should i do this? It was your claim that just a strong single-core system is needed to run LoG2 in a reasonable setup and 1024x768 or 1280x720 as min req's are literally nothing since resolutions tend to go HD+ nowadays.
Yes, I proved the CPU boundness and single core-ness of the Log engine already multiple times. But you seems stubborn and resistive against the insight that log engine makes no use of more than 1.6 cores despite being CPU bound (and a wrong AH advertisment with quad core req.), so I suggested a way for YOU which could help you to get insight. But sure, you are free to stay in your believes.
Dr.Disaster wrote:
Frenchie wrote:Is there a Grimrock 2 benchmark to end the core discussion?
As long as you have a dual core or better (like the i5 quad-core in your iMac) you are fine.
EDIT
Just checked: even the oldest intel-based iMac features a dual core so the number of cores should be the least of your worries.
No, again, this is wrong: more than
2 cores makes no sense and means for HW system normally less performance. Typical quad core systems offering a lower peak clock rate than dual core system, to keep the theoretical full load (all cores) heat production at bay, especially in laptops. But for Log2 only 1 to 2 cores are used but at full speed (CPU bound) so every clock directly relates to FPS. So the optimal LOG2 system is a beefy single GPU and beefy dual-core CPU with as high as possible clock rate.
For laptops it should be also clear that cooling (due to excessive heat production) and power consumption will become a problem as both GPU and CPU will run on full load. Reports of overheating systems are common.