aha, well for lack of a current existent actual model/texture asset pack to study, i would have to ask a question, nod ,nod.Eleven Warrior wrote:Hi all.
Thxs Drakkan and Odin, yes things in the Object Scripts have changed...A lot lol. So have fun mate and if you make Walls, Floors and Ceilings don't forget the Occluders
1. ....erhm what type of model is an occluder, its the only thing so far i could not exactly place?.
2. also concerning heigtmap functionality.....im guessing this works fine for full fledged 3d models, but will not work that great with modular parts (i.e. log1 build style, or am i mistaken on this?
3. and lastly while good sir wordsworth is slaving away at gmt2, i was wondering can gmt1 still be used for modelassembly and such i.e. have any model or texture formats changed since log 1