Bongobeat assets
Re: Bongobeat assets
I like. Wonder if somebody could help us with the animation ? I know Skugg was playing with it a little, not sure if he succeed.
Re: Bongobeat assets
well they don't have the same textures, so that is normal they look different.THOM wrote:A big thank you Bongobeat and Maneus! This is great. Will use this.
Especially to have Solo-Palm-Trees is cool. And therefore thank you to add solo_palm_tree_01 . Only the treetrunk is a bit odd, isn't it? In comparison to the other trees? Ist it somehow possible to make it look more like the treetrunks of the forest-palms?
If you wanna change the texture it need to be retextured.
What "shocks" me more is the difference in green.
that would be great!Drakkan wrote:I like. Wonder if somebody could help us with the animation ? I know Skugg was playing with it a little, not sure if he succeed.
Re: Bongobeat assets
What did you mean with "the different green tones shocks you"? It is easy to change the green tones and make them the same. But no plants have the same green tones.
They are all different.
By the way bongobeat, your textures for the palm_forest_trunk are changed.
"palm_forest_trunk_s.dds" is the normalMap and "palm_forest_trunk_n.dds" is the specularMap. You can see that when you open the textures in gimp or another programm.
They are all different.
By the way bongobeat, your textures for the palm_forest_trunk are changed.
"palm_forest_trunk_s.dds" is the normalMap and "palm_forest_trunk_n.dds" is the specularMap. You can see that when you open the textures in gimp or another programm.
Re: Bongobeat assets
Well something tells me that there is too much difference in the "green" of all those models. But it does not bother me now, I think it makes variety.maneus wrote:What did you mean with "the different green tones shocks you"? It is easy to change the green tones and make them the same. But no plants have the same green tones.
They are all different.
By the way bongobeat, your textures for the palm_forest_trunk are changed.
"palm_forest_trunk_s.dds" is the normalMap and "palm_forest_trunk_n.dds" is the specularMap. You can see that when you open the textures in gimp or another programm.
ok I have to look at that, thanks!
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Bongobeat assets
Had a shot at animating the solo palm tree.
The original was over 10k tris, so I re-modeled the corona of the tree, changed the material to use alpha channel to get the detail of the leaves back.
The animated one is just about 1300 tris so its performance friendly.
you can have a look at the animation here.
http://www.zorglubb.net/grimrock/dropzo ... e_test.mp4
and you can grap the animated one here.
http://www.zorglubb.net/grimrock/dropzo ... imated.zip
Feel free bongo to add this to your collection so people don't need to look all over the place for these assets.
Skuggasveinn.
The original was over 10k tris, so I re-modeled the corona of the tree, changed the material to use alpha channel to get the detail of the leaves back.
The animated one is just about 1300 tris so its performance friendly.
you can have a look at the animation here.
http://www.zorglubb.net/grimrock/dropzo ... e_test.mp4
and you can grap the animated one here.
http://www.zorglubb.net/grimrock/dropzo ... imated.zip
Feel free bongo to add this to your collection so people don't need to look all over the place for these assets.
Skuggasveinn.
Re: Bongobeat assets
{uncontrollably weeping}Skuggasveinn wrote: changed the material
why, when you change materials , havn't you changed that ungly treetrunk that looks so scaled up... huhuuu
Oh BTW - the animation is great
Re: Bongobeat assets
This is cool! thanks a lot!Skuggasveinn wrote:Had a shot at animating the solo palm tree.
The original was over 10k tris, so I re-modeled the corona of the tree, changed the material to use alpha channel to get the detail of the leaves back.
The animated one is just about 1300 tris so its performance friendly.
you can have a look at the animation here.
http://www.zorglubb.net/grimrock/dropzo ... e_test.mp4
and you can grap the animated one here.
http://www.zorglubb.net/grimrock/dropzo ... imated.zip
Feel free bongo to add this to your collection so people don't need to look all over the place for these assets.
Skuggasveinn.
Re: Bongobeat assets
This is weird, the render of the palms looks not the same than in your video! it is darker.
do you use a custom sky? or light?
here is what it shows in the editor:
do you use a custom sky? or light?
here is what it shows in the editor:
SpoilerShow
Re: Bongobeat assets
there was problem than originally there was lighting set false, which made all palms brighter, but it remains bright even during night, which was quite bad. After changing the lightning, palms becomes much darker, but its behavior is ok during night. Also the darker color corresponds nicely with other trees as well.bongobeat wrote:This is weird, the render of the palms looks not the same than in your video! it is darker.
do you use a custom sky? or light?
here is what it shows in the editor:SpoilerShow
Re: Bongobeat assets
I have increased the brightness of the difuse texture, it's better now.
I forgot to post the link to the animated palm tree
It is done now on the first page of this thread!
I forgot to post the link to the animated palm tree
It is done now on the first page of this thread!