[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

AnnElfwind wrote:Now seriously though. Level 11 - the section of "4 races". I can see two passageways from the 'circle of insanity', but how do I open the grates? Are there secret buttons? If yes, where exactly? I doN't really have the time to turn... Freaking teleport always eats me in the end...
Any help will be most appreciated.
I just hope I won't figure it out right after posting this (again)...
No, scratch that, I DO hope that I figure it out, but if I don't, help is wellcomed.

EDIT: Found a single rune on a wall. It doesn't seem to do anything...
hey,

you have to run around 4 times without going in a teleporter, clockwise, you will hear a sound when it is finished, then it will open the door.

about secret buttons, well, they won't help you to finish the race :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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AnnElfwind
Posts: 180
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Re: [MOD]Toorum's Manor

Post by AnnElfwind »

bongobeat wrote:
AnnElfwind wrote:Now seriously though. Level 11 - the section of "4 races". I can see two passageways from the 'circle of insanity', but how do I open the grates? Are there secret buttons? If yes, where exactly? I doN't really have the time to turn... Freaking teleport always eats me in the end...
Any help will be most appreciated.
I just hope I won't figure it out right after posting this (again)...
No, scratch that, I DO hope that I figure it out, but if I don't, help is wellcomed.

EDIT: Found a single rune on a wall. It doesn't seem to do anything...
hey,

you have to run around 4 times without going in a teleporter, clockwise, you will hear a sound when it is finished, then it will open the door.

about secret buttons, well, they won't help you to finish the race :D
Thanks so much! Though, on that note, I understood the writing on the wall like it ment "four different species"... So it didn'T hit met hat it means like... "4: Races". If it were written like this, it would have been more understandable...
Still thanks for the push in the right direction. :)
bongobeat
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Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

no problems
Ho?! I never thought that it could be confused with the name race! :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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AnnElfwind
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Re: [MOD]Toorum's Manor

Post by AnnElfwind »

bongobeat wrote:no problems
Ho?! I never thought that it could be confused with the name race! :D
It could. :D Seriously, adding a double dot or whatever it is called (colon?) after the number would have been great...
Maybe I confused it like this, because I didn't really notice the numbers on the other doors, just the text after the number. It's probably, because the "4 races" was the shortest text there.
Daydreamer
Posts: 7
Joined: Sun Dec 30, 2012 12:57 pm

Re: [MOD]Toorum's Manor

Post by Daydreamer »

Hi.
I can not enter into the mines. :? Please help.
Thanks.
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sapientCrow
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Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD]Toorum's Manor

Post by sapientCrow »

I can not enter into the mines. :? Please help.
If I recall there are multiple entry points into the mines. Where are you located now?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Daydreamer wrote:Hi.
I can not enter into the mines. :? Please help.
Thanks.
hey,
what mines are you talking about? are you not in the 11st level?
The mine are behind you
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Daydreamer
Posts: 7
Joined: Sun Dec 30, 2012 12:57 pm

Re: [MOD]Toorum's Manor

Post by Daydreamer »

bongobeat wrote:
Daydreamer wrote:Hi.
I can not enter into the mines. :? Please help.
Thanks.
hey,
what mines are you talking about? are you not in the 11st level?
The mine are behind you
Level 11 ???
Now stuck in Level 4 (NE, To the Mine, Entry 1).
But I can NOWHERE get to the Mine.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Daydreamer wrote:
bongobeat wrote:
Daydreamer wrote:Hi.
I can not enter into the mines. :? Please help.
Thanks.
hey,
what mines are you talking about? are you not in the 11st level?
The mine are behind you
Level 11 ???
Now stuck in Level 4 (NE, To the Mine, Entry 1).
But I can NOWHERE get to the Mine.
Sorry, I misunderstood you!

you need to place 4 scrolls with writtings, in each alcoves near the door. Did you find them? they are all on level 4.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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AnnElfwind
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Re: [MOD]Toorum's Manor

Post by AnnElfwind »

I gave up at Chrom's tomb. There are just too many Goromorg patrols and it's not that I couldn't take them, I probably could, but when they all fire their spell at the same time, the lag is gigantic and before I manage to turn around, all my party members are dead... With the amount of lag that place has, I'd probably need at least 15000 HP...
I think that the better option instead of insanely high number of monsters would be much stronger monsters but with the numbers greately lessened...
The way it is now, I just have no other option but to give up... And I like this mod too... *whines*
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