[Asset Final] Mine Tile Set by: Phitt
- Eleven Warrior
- Posts: 745
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: [Asset Final] Mine Tile Set by: Phitt
Hi all. Just a quick question here. Thom are you redoing the Mod Ringfort 2 using LOG 2? Akroam now that's cool WA we are close lol imam in SA. I have to say it's bloody hot here and I assume it's been hot there if your in Perth matey. Thxs for the compliments most appreciated guys Oh and I do love NZ Thom beautiful Island like Aussie mate
Re: [Asset Final] Mine Tile Set by: Phitt
No, I don't do Castle Ringfort for LoG2 - but I am preparing another Mod. Something bigger...
Re: [Asset Final] Mine Tile Set by: Phitt
Just wanted to say thank you for porting the tileset over! Much appreciated!
While AH's new set looks far better and makes full use of Grimrock 2's new features I hope that some people will still find a use for it.
While AH's new set looks far better and makes full use of Grimrock 2's new features I hope that some people will still find a use for it.
Re: [Asset Final] Mine Tile Set by: Phitt
Good to know Eleven Warrior! Yes its been hot here, much to my constant distress
Phitt, Im sure you mine set will see a lot of play in LoG2 mods - I am planning on mixing the two together for sure
Phitt, Im sure you mine set will see a lot of play in LoG2 mods - I am planning on mixing the two together for sure
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
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- Eleven Warrior
- Posts: 745
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: [Asset Final] Mine Tile Set by: Phitt
H guys. Hey Phitt that's for those kind words Batty and Minmay were a huge help in this conversion.
To answer your question about weather your set looks less that AH's set, let me say I don't agree mate sorry. I have found mixing the two together produces some very stunning visuals yeah You have to remember that your set was done a long time ago compared to the new AH set. I have to say this but the Mine(s) levels I am creating is basicaly all your set just with a few of AH's stuff
2- A use for your Mine Set...... Shit yeah, I love this set and many others. Next after Sx Town Set is gerrmany's DM 3 Set, though ill need lots of nelp on this one it's HUGE HUGE lol. So ill ask Batty for his wonderful help on this one, mainly the Texture conversions.
3 - Would like to also do OdinsBalls Sets as well, they are awesome, but I need the textures redone.
Thxs for the words and I do hope modders out there in modder land use these converted sets, to me they are awesome
To answer your question about weather your set looks less that AH's set, let me say I don't agree mate sorry. I have found mixing the two together produces some very stunning visuals yeah You have to remember that your set was done a long time ago compared to the new AH set. I have to say this but the Mine(s) levels I am creating is basicaly all your set just with a few of AH's stuff
2- A use for your Mine Set...... Shit yeah, I love this set and many others. Next after Sx Town Set is gerrmany's DM 3 Set, though ill need lots of nelp on this one it's HUGE HUGE lol. So ill ask Batty for his wonderful help on this one, mainly the Texture conversions.
3 - Would like to also do OdinsBalls Sets as well, they are awesome, but I need the textures redone.
Thxs for the words and I do hope modders out there in modder land use these converted sets, to me they are awesome
Re: [Asset Final] Mine Tile Set by: Phitt
Does this set works for map height more than 1?
Re: [Asset Final] Mine Tile Set by: Phitt
Nope, as it is a Grimrock 1 tileset. It should be pretty easy to adjust though if anyone feels like it since there is wood on the bottom and the top of each wall tile.Granamir wrote:Does this set works for map height more than 1?
Re: [Asset Final] Mine Tile Set by: Phitt
Umm, unless I am totally confused about what you mean by map height (elevation, right?)... yes it does.Phitt wrote:Nope, as it is a Grimrock 1 tileset. It should be pretty easy to adjust though if anyone feels like it since there is wood on the bottom and the top of each wall tile.Granamir wrote:Does this set works for map height more than 1?
Download and start up the test map in the editor and check it out (horizontal wood bars are removed)
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
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- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: [Asset Final] Mine Tile Set by: Phitt
teehee as fate would have it , u should contact me on that set, i''ve been doing some serious revamp. and exchanging some troublemakers from that particular set (u do mean the neo goth Industrial set right?) anyhoo hit me up with a pm and it gets done mate , also nice work on the portjob''s so farEleven Warrior wrote:H guys. Hey Phitt that's for those kind words Batty and Minmay were a huge help in this conversion.
To answer your question about weather your set looks less that AH's set, let me say I don't agree mate sorry. I have found mixing the two together produces some very stunning visuals yeah You have to remember that your set was done a long time ago compared to the new AH set. I have to say this but the Mine(s) levels I am creating is basicaly all your set just with a few of AH's stuff
2- A use for your Mine Set...... Shit yeah, I love this set and many others. Next after Sx Town Set is gerrmany's DM 3 Set, though ill need lots of nelp on this one it's HUGE HUGE lol. So ill ask Batty for his wonderful help on this one, mainly the Texture conversions.
3 - Would like to also do OdinsBalls Sets as well, they are awesome, but I need the textures redone.
Thxs for the words and I do hope modders out there in modder land use these converted sets, to me they are awesome
Re: [Asset Final] Mine Tile Set by: Phitt
Odinsballs, Im looking forward to checking out the Neo-Goth set
When I finally got to it the OP was under construction hehe
When I finally got to it the OP was under construction hehe
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)